CD2 · TIER 7

Interstellar PLUS

T7CD2

作者說明T6 Interstellar 的加難版。

原表編輯評語就是 Interstellar,但調整了一些敵人讓它更難,同時維持一樣的硝石花費。波次計時器比 T6 更快,因此 3 台礦騾的搜救、煉油、護送等較長的任務,會變成硝石管理的考驗。戰鬥本身也更難,加上持續不斷的一般和精英敵人生成,這個難度有時會感覺像 Send It!。

中文說明是本站翻譯;難度名稱、作者和代碼檔保持原文。翻譯若有出入,以原表英文為準。

需要的敵人套件

需要 MEV + DEA 到安裝頁下載敵人套件。

數值摘要

直接從代碼檔讀出來的數字。會在任務中變動的欄位只標「動態」,不自己推算。沒寫的欄位沿用原版難度,這裡不列。

基礎危險等級
Hazard 5
敵人數量倍率
動態 (Mutate)基準值(再乘上任務中的條件):
1 人2 人3 人4 人
2.32.52.93.5
敵人傷害倍率
1 人2 人3 人4 人
3.84.14.44.6
同時敵人上限
1 人2 人3 人4 人
115170225300
同時小蟲上限
1 人2 人3 人4 人
90120180240
同時小生物上限
240
補給花費(硝石)
動態 (Mutate)

敵人池變動

敵人池含動態規則

+ED_SentinelED_Spider_Lobber_RatED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_Shredder_BigED_BundleED_PatrolBotED_KamiGooberED_CrawlerED_Spider_FanaticED_Drone_Breeder_SwarmED_Spider_Tank_flameED_Spider_Shooter_BarrierED_Spider_Shooter_VomitED_NinjaED_Ossiran_Scrab

−ED_Spider_LobberED_Spider_TankED_GrabberED_SharkED_Bomber_IceED_Spider_Tank_IceED_Bomber

固定型敵人含動態規則

+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_Drone_BreederED_ShootingPlant_ShieldED_Sniper_Turret_Slow_RocketED_BarrageInfector_Nuker

這個版本的原文說明(作者寫在檔案裡)

REQUIRES CD2 beta update 15 (UPDATED), MEV v5.4 AND DEA b02.1. Recommended VEA. Interstellar, shortened as IS, is a spin off of FC_b23 with some interesting twists on modded enemies. This is the PLUS version which has some changes that increases the difficulty further. v1.11: - Anomaly/Warning Ban: Added Core Corruption into the Ban list. - Added CoopUseMultiplier (from Dave's difficulties setting). - Changed Swarmer Tunnel to spawn Sewer Rat -> Tunnel Slasher instead (Have the same amount of HP as White Slasher from Nexus). - Spy: Changed Burn and Freeze temperature from 999/-999 to 35/-50. Damage taken from Fire, Explosion, Cold, Corrosive and Electric changed from 0.1 to 0.3. Stun Duration x0 -> x0.5. Removed Health scaling by Player. - Sun: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%. - Moon: SpawnSpread has been reduced by 50%. - Blimp: Missiles spawn interval 1s -> 1.5s. Airship Crewmate spawn on death 5/6/8/10 -> 3/4/5/6. Added Outlines. - Thugger: MaxJellies 20 -> 8. SpawnAmount 4 -> 2. However, Glyphid Thug HP has been increased from 0.05 -> 0.1. - Elite WS: Fire and FreezeTemperature has been reduced to their non-Elite variant. - Mactera Deliverer: NoSpawnWithin 500 -> 1000. - Mactera Carrier: Doesn't spawn when there's 0/1/2/3 -> 0/1/1/2 downed players. NoSpawnWithin 750 -> 1500. - Sentinel: Switched to the version without Goo carve attack. Also applies to Sentinels from Seeder. - Glyphid Arbalest/Lacerator/Banshee/Wrathbane: Can be ignited with 100 temp/ 50 douse temp. Reduced DifficultyRating slightly. - Glyphid Youngnoughts: Renamed into Glyphid Dreadlings. - Glyphid Stalker: Damage output x1 -> 0.5. Reduce DifficultyRating slightly. - Mactera Warden: DifficultyRating 135 -> 200. Rarity 7.5/5.5 -> 9/7. - Barrinator: Now banned in During Defend, Drillevator and Escort. Barrier Shooter spawn from Barrinator damage dealt x1.2 -> x1. - Sonic Detonator: Overall Movement Speed increased by 20%. Rarity 7.25 -> 6.5. However NoSpawnWithin 750 -> 1500, SpawnSpread 500 -> 2500 and Cooldown increased from 60s -> 150s. - Line-Cutting Turret: Scale x1.4 -> x1.25.

預覽代碼
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T7 這一階的說明

比 T6 再難一級,但只要把火焰隊的部分武器換成更好的替代品,大致上所有任務類型都還能穩定打過。戰鬥壓力會稍微更大,任務也更容易受洞穴地形和整體生成運氣(RNG)影響。

← 回到所有自訂難度

難度與代碼屬於各自作者,本站只整理並保留原檔。需要哪些模組請看 開始玩 CD2。

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玩過的心得、卡關的地方、代碼有問題都可以留在這裡。三種語言的頁面共用同一串留言。

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