作者說明Interstellar,原名 INS(Insane),是 FC_b23 的衍生作,對 mod 敵人做了一些有趣的變化,其中有些敵人是受其他難度啟發或直接取自其他難度。
原表編輯評語MoonLightOri 太空三部曲(Astral、Celestial 和 Interstellar)裡最難的一個,這個難度有 FC 的節奏,但它的核心是裡面大量的自訂敵人,證明了 CD2 的敵人控制功能有多強大,以及作者們有多有創意。這裡有一支影片展示所有新敵人。
中文說明是本站翻譯;難度名稱、作者和代碼檔保持原文。翻譯若有出入,以原表英文為準。
數值摘要
直接從代碼檔讀出來的數字。會在任務中變動的欄位只標「動態」,不自己推算。沒寫的欄位沿用原版難度,這裡不列。
- 基礎危險等級
- Hazard 5
- 敵人數量倍率
- 動態 (Mutate)基準值(再乘上任務中的條件):
- 敵人傷害倍率
- 同時敵人上限
- 同時小蟲上限
- 同時小生物上限
- 240
- 補給花費(硝石)
- 動態 (Mutate)
敵人池變動
敵人池含動態規則
+ED_SentinelED_Spider_Lobber_RatED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_Shredder_BigED_BundleED_PatrolBotED_KamiGooberED_CrawlerED_Spider_FanaticED_Drone_Breeder_SwarmED_Spider_Tank_flameED_Spider_Shooter_BarrierED_Spider_Shooter_VomitED_NinjaED_Ossiran_Scrab
−ED_Spider_LobberED_Spider_TankED_GrabberED_SharkED_Bomber_IceED_Spider_Tank_IceED_Bomber
固定型敵人含動態規則
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_Drone_BreederED_ShootingPlant_ShieldED_Sniper_Turret_Slow_Rocket
這個版本的原文說明(作者寫在檔案裡)
REQUIRES CD2 beta update 15 (UPDATED), MEV v5.4 AND DEA_b02.1. Recommended VEA. Interstellar, shortened as IS, is a spin off of FC_b23 with some interesting twists on modded enemies.
v1.11:
- Anomaly/Warning Ban: Added Core Corruption into the Ban list.
- Added CoopUseMultiplier (from Dave's difficulties setting).
- Changed Swarmer Tunnel to spawn Sewer Rat -> Tunnel Slasher instead (Have the same amount of HP as White Slasher from Nexus).
- Spy: Changed Burn and Freeze temperature from 999/-999 to 35/-50. Damage taken from Fire, Explosion, Cold, Corrosive and Electric changed from 0.1 to 0.3. Stun Duration x0 -> x0.5. Removed Health scaling by Player.
- Sun: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%.
- Moon: SpawnSpread has been reduced by 50%.
- Blimp: Missiles spawn interval 1s -> 1.5s. Airship Crewmate spawn on death 5/6/8/10 -> 3/4/5/6. Added Outlines.
- Thugger: MaxJellies 20 -> 8. SpawnAmount 4 -> 2. However, Glyphid Thug HP has been increased from 0.05 -> 0.1.
- Elite WS: Fire and FreezeTemperature has been reduced to their non-Elite variant.
- Mactera Deliverer: NoSpawnWithin 500 -> 1000.
- Mactera Carrier: Doesn't spawn when there's 0/1/2/3 -> 0/1/1/2 downed players. NoSpawnWithin 750 -> 1500.
- Sentinel: Switched to the version without Goo carve attack. Also applies to Sentinels from Seeder.
- Glyphid Arbalest/Lacerator/Banshee/Wrathbane: Can be ignited with 100 temp/ 50 douse temp. Reduced DifficultyRating slightly.
- Glyphid Youngnoughts: Renamed into Glyphid Dreadlings.
- Glyphid Stalker: Damage output x1 -> 0.5. Reduce DifficultyRating slightly.
- Mactera Warden: DifficultyRating 135 -> 200. Rarity 7.5/5.5 -> 9/7.
- Barrinator: Now banned in During Defend, Drillevator and Escort. Barrier Shooter spawn from Barrinator damage dealt x1.2 -> x1.
- Sonic Detonator: Overall Movement Speed increased by 20%. Rarity 7.25 -> 6.5. However NoSpawnWithin 750 -> 1500, SpawnSpread 500 -> 2500 and Cooldown increased from 60s -> 150s.
- Line-Cutting Turret: Scale x1.4 -> x1.25.
預覽代碼
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T6 這一階的說明
這些難度把節奏要求推到極限:硝石花費高,還有各種敵人的危險恆定波次生成器。想不靠挖狗洞守點打贏,你需要非常紮實的基本功和團隊配合。這個階級的每個難度,所有任務類型都有人用火焰隊打過。
留言
玩過的心得、卡關的地方、代碼有問題都可以留在這裡。三種語言的頁面共用同一串留言。
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