CD2 · TIER 8

Interstellar EXTRA

T8CD2

作者說明Interstellar,簡稱 IS,是 FC_b23 的衍生作,對 mod 敵人做了一些有趣的變化。這是以 Plus 版為基礎的 EXTRA 版,加入一些改動讓這個難度變得更難。

原表編輯評語MoonLightOri 的 Interstellar 最難的版本,這個版本包含前面幾個前作難度裡所有的敵人,還在上面再多加了一些。各種非常快的波次生成器帶來的壓力極端,大多數任務都會變成硝石管理的考驗。完整的改動清單在連結的 repo 裡。

中文說明是本站翻譯;難度名稱、作者和代碼檔保持原文。翻譯若有出入,以原表英文為準。

需要的敵人套件

需要 MEV + DEA + EEE 到安裝頁下載敵人套件。

數值摘要

直接從代碼檔讀出來的數字。會在任務中變動的欄位只標「動態」,不自己推算。沒寫的欄位沿用原版難度,這裡不列。

基礎危險等級
Hazard 5
敵人數量倍率
動態 (Mutate)基準值(再乘上任務中的條件):
1 人2 人3 人4 人
2.532.753.193.85
敵人傷害倍率
1 人2 人3 人4 人
3.84.14.44.6
同時敵人上限
1 人2 人3 人4 人
115170225300
同時小蟲上限
1 人2 人3 人4 人
90120180240
同時小生物上限
240
補給花費(硝石)
第 1 次 40第 2 次 50第 3 次起 60

敵人池變動

敵人池含動態規則

+ED_SentinelED_Bomber_ExplosiveED_Spider_Lobber_RatED_Bomber_bufferED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_ShredderED_Shredder_BigED_BundleED_PatrolBotED_KamiGooberED_CrawlerED_Spider_FanaticED_Drone_Breeder_SwarmED_Spider_Shooter_BouncerED_Spider_Tank_flameED_Woodlouse_Youngling_BigED_Spider_Shooter_BarrierED_Spider_Shooter_VomitED_SpyED_NinjaED_Ossiran_ScrabED_Spider_Shooter_Marksman

−ED_Spider_LobberED_Spider_TankED_GrabberED_SharkED_Bomber_IceED_Spider_Tank_IceED_Bomber

固定型敵人含動態規則

+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_Drone_BreederED_ShootingPlant_ShieldED_Sniper_Turret_Slow_RocketED_BarrageInfector_NukerED_SpitwallerED_BarrageInfector_Grenade

這個版本的原文說明(作者寫在檔案裡)

REQUIRES CD2 beta update 17 (updated), MEV v5.4, DEA b02.1+ AND EEE 1.5.4 (new). Recommended VEA. Interstellar, shortened as IS, is a spin off of FC_b23 with some interesting twists on modded enemies. This is the EXTRA version which is based off Plus edition include changes to make this difficulty even more harder. v1.07: - Revert change about WaveInterval and NormalWaveInterval back to v1.04 version. - Anomaly/Warning Ban: Added Core Corruption into the Ban list. - Added CoopUseMultiplier (from Dave's difficulties setting). - Changed Swarmer Tunnel to spawn Sewer Rat -> Tunnel Slasher instead (Have the same amount of HP as White Slasher from Nexus). - Spy: Changed Burn and Freeze temperature from 999/-999 to 50/-50. Damage taken from Fire, Explosion, Cold, Corrosive and Electric changed from 0.1 to 0.3. Stun Duration x0 -> x0.5. - Sun: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%. - Mars: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%. - Moon: SpawnSpread has been reduced by 50%. - Blimp: Missiles spawn interval 1s -> 1.5s. Airship Crewmate spawn on death 10 -> 6. Added Outlines. - Thugger: MaxJellies 20 -> 8. SpawnAmount 4 -> 2. However, Glyphid Thug HP has been increased from 0.05 -> 0.1. - Elite WS: Fire and FreezeTemperature has been reduced to their non-Elite variant. - Mactera Deliverer: NoSpawnWithin 500 -> 1000. - Mactera Carrier: Doesn't spawn when there's 3 -> 2 downed players. NoSpawnWithin 750 -> 1500. - Sentinel: Switched to the version without Goo carve attack. Also applies to Sentinels from Seeder. - Glyphid Arbalest/Lacerator/Banshee/Wrathbane: Can be ignited with 100 temp/ 50 douse temp. - Glyphid Youngnoughts: Renamed into Glyphid Dreadlings. - Glyphid Stalker: Damage output x1 -> 0.5. Reduce DifficultyRating slightly. - Mactera Warden: DifficultyRating 135 -> 200. Rarity 5.5 -> 6.5. Reduced chance to spawn Mactera Warden in WS. - Barrinator: Now banned in During Defend, Drillevator and Escort. Barrier Shooter spawn from Barrinator damage dealt x1.2 -> x1. - Sonic Detonator: Overall Movement Speed increased by 20%. Rarity 7.25 -> 6.5. However NoSpawnWithin 750 -> 1500, SpawnSpread 500 -> 2500 and Cooldown increased from 60s -> 150s. - Line-Cutting Turret: Scale x1.4 -> x1.25. - Glyphid Artillery: Replaced projectile from Arbalest's Mine into Hiveguard's Fireball. Reduced DifficultyRating. - Invincible Exploder: Renamed into Ebonite Exploder. Damage taken from all sources reduced by 99%, except Melee Attack damage increased Massively. Removed Immunity to Burning and Freezing. Reduced DifficultyRating slightly. - Spitwaller: AttackDamageMultiplier x0.65 -> x1.

預覽代碼
讀取中…
T8 這一階的說明

這個階級的難度平均來說非常難,最簡單的任務類型可以穩定打過,較難的任務(煉油、護送、搜救、8 顆蛋的挖蛋)則是真正的挑戰。壓力波次會一直來;因為固定型敵人非常危險(nuke barrager、spitwaller、各式各樣的生成型敵人等等),攻進房間需要大量耐心和技術;一般火焰隊會被拉得非常吃緊,偏向更好範圍清場的替代配裝會比較輕鬆:污泥、伽馬污染、神經毒素手雷、CT、ECR 或 MCAO,都是這裡常見的武器。

← 回到所有自訂難度

難度與代碼屬於各自作者,本站只整理並保留原檔。需要哪些模組請看 開始玩 CD2。

留言

玩過的心得、卡關的地方、代碼有問題都可以留在這裡。三種語言的頁面共用同一串留言。

留言區載入中…