CD2 · TIER 7

DR Plus

T7CD2

作者說明原版 Death 系列的續作。以 V1 難度為基礎,受到現代洞穴瘋狂難度的影響,尤其是 Celestial 和 Interstellar。

原表編輯評語Zeta 的 T6 DR 的加難版,跟其他所有版本不同,這個「不能」開公開房。跟 Interstellar 及同類難度(FC 底子+大量新自訂敵人)相當像,有一些原創的敵人設計,節奏也比 T6 稍難。

中文說明是本站翻譯;難度名稱、作者和代碼檔保持原文。翻譯若有出入,以原表英文為準。

需要的敵人套件

需要 MEV + DEA + EEE 到安裝頁下載敵人套件。

依目前選的版本判斷。

數值摘要

直接從代碼檔讀出來的數字。會在任務中變動的欄位只標「動態」,不自己推算。沒寫的欄位沿用原版難度,這裡不列。

敵人數量倍率
動態 (Mutate)基準值(再乘上任務中的條件):
1 人2 人3 人4 人
2.32.52.93.5
敵人傷害倍率
1 人2 人3 人4 人
3.84.14.44.6
同時敵人上限
1 人2 人3 人以上
120225300
同時小蟲上限
1 人2 人3 人以上
90180240
同時小生物上限
40
補給花費(硝石)
動態 (Mutate)

敵人池變動

敵人池含動態規則

+ED_Spider_Exploder_Variable_SpeedED_SentinelED_Crawler_SwarmED_PatrolBotED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Ossiran_ScrabED_Spider_RapidShooter_TurboED_Shredder_BigED_Spider_FireLobberED_Bomber_TransporterED_Spider_Tank_Summoner_NoGasAndSpitED_Spider_BarrierShooterED_Grabber_DelivererED_Bomber_bufferED_Spider_Shooter_BouncerED_Spider_FanaticED_Drone_Breeder_SwarmED_Spider_RapidFireballerED_Spider_Lobber_ToxED_Spider_Sharpshooter

−ED_Spider_ExploderED_Spider_ExploderTank

固定型敵人含動態規則

+ED_ShootingPlant_NukeSingleED_Sprout_NormalED_FacilityTurret_KorlokED_CaveLeech_FatED_ShootingPlant_BarrierED_Drone_BreederED_BarrageInfector_FireMineED_ShootingPlant_Wall_ENNDED_BarrageInfector_Nuker

這個版本的原文說明(作者寫在檔案裡)

**NOTE**: Both host & clients require CD2 Update 17, MEV v5.4, DEA b02.1 & EEE v1.5.4 **NOTE**: Only host requires NoGasSpitPraet.pak A significantly harder & more combat-intensive version of DR. Influenced by Interstellar Plus & LX Ultra. Beta 04: - Removed Fire Praetorians, Rush Praetorians, Laser Shooters, Grunt Blobbers, Naedocyte Seeders, Acid Bombers, Cryo Bombers, Battle Blimps, Big Bulks, Radiation Bombers, Energy Cores, Mini-Patrol Bots, Electrical Bulks & George from the enemy pool - Removed global Stabber Vines from the stationary pool - Removed Brendles, Flamdles, Breachers, Banshees, Radnoughts & Fire Youngnoughts from WS but added Ice Arbalests to Dread WS - 90% chance to have a 90-110 to 90-100 swarm timer - 33.3% chance to have a 150-180 to 140-160 normal wave timer - Removed Goo & Carve from regular Sentinels, reduced their spawn spread distance from 30m to 5m & now inherit the speed boost when damaged (1.35x speed) feature from the now removed Rush Praetorians - Reduced Stalker's damage dealt by 16.7% but reduced its spawn cost from 90 to 80 - Reduced spawn cost of both Lacerators & Arbalests by 10% - Replaced Tunnel Rats with Tunnel Slashers (synchronized with Interstellar v1.11) - Increased Hatched Rat's health by 40% & its damage by 100%, added a 0.35x stun duration & raise temp threshold to Grunt levels - Increased spawn cost of Fireball Spreaders from 80 to 90 - Reduced spawn cost of Shellbombers by 10% - Reduced spawn cost of Naedocyte Interlopers by 20% - Reduced Line-Cutting Turrets size by ~11% (synchronized with Interstellar v1.11) - Spitscreeners now shoot single Barriers instead of triple bursts, changed its default attack speed from 0.667 to 1x & reduced their spawn cost from 225 to 175 - Increased Mactera Warden Bomber spawn cost from 135 to 175 & its rarity from 5.5 to 5.625 - Reduced Mactera Disruptor's health by ~33%, increased their min respawn time from 20 secs to 30 secs but now gains fear immunity & 1.25x time dilation - Increased Fast-Bulk's spawn spread from 5m to 25m, reduced their rarity from 7 to 6.5 & increased its spawn cooldown from 60 secs to 90 secs - Increased the Fireball Menace's rarity from 5.5 to 5.625 - Recolored WS Sentinels & Crawlers with Seeder Sentinel & silver materials respectively - Increased the spawn count of the Sentinel-Crawler wave from 5 to 7 & reduced the WS Sentinel's damage by 25% - Recolored Bayonet's armor materials to match ENND's version - Reduced Tox Spreader's impact damage by 20% - Removed strafe speed buff, lowered turning speed on Sharpshooters from 2x to 1.5x & their damage by 10% - Rogue Cores now only reduce affected enemies' stun duration by 65% instead of making them immune to stun & their spawn spread by 50%; removed the attack damage & turn angle buff - Reduced Signal Jammer's spawn spread by 50% - Reduced the Dread WS spawn interval from 60-90 to 60-75 secs

預覽代碼
讀取中…
T7 這一階的說明

比 T6 再難一級,但只要把火焰隊的部分武器換成更好的替代品,大致上所有任務類型都還能穩定打過。戰鬥壓力會稍微更大,任務也更容易受洞穴地形和整體生成運氣(RNG)影響。

← 回到所有自訂難度

難度與代碼屬於各自作者,本站只整理並保留原檔。需要哪些模組請看 開始玩 CD2。

留言

玩過的心得、卡關的地方、代碼有問題都可以留在這裡。三種語言的頁面共用同一串留言。

留言區載入中…