CD2 · TIER 3

Dave's Double

T3CD2可開公開房

作者說明以 6x2 為基礎做了很多調整,包括:固定型敵人 2 倍、多個波次生成器(WaveSpawner),以及很猛的撤離生成數量。

原表編輯評語你可以把這個難度看成一個改良過、稍難一點的 6x2,而且優點是完全原版,所以可以開公開房。它有很多有趣的自訂調整,也有近期難度的一些特色,例如殲滅任務的巨型自爆蟲幫手。好奇的話,JSON 檔的說明裡列出了所有改動。

中文說明是本站翻譯;難度名稱、作者和代碼檔保持原文。翻譯若有出入,以原表英文為準。

需要的敵人套件

不需敵人套件 只用原版敵人。

數值摘要

直接從代碼檔讀出來的數字。會在任務中變動的欄位只標「動態」,不自己推算。沒寫的欄位沿用原版難度,這裡不列。

基礎危險等級
Hazard 5
敵人數量倍率
動態 (Mutate)基準值(再乘上任務中的條件):
1 人2 人3 人4 人
1.92.12.73.3
敵人傷害倍率
1 人2 人3 人4 人
3.33.653.94.1
同時敵人上限
1 人2 人3 人4 人
90120180200
同時小蟲上限
1 人2 人3 人4 人
90120180200
補給花費(硝石)
前 2 次 40之後 依任務類型等條件變動

敵人池變動

敵人池

+XED_Trash_BreederED_Spider_Exploder_Variable_Speed

−ED_Woodlouse_YounglingED_Spider_StalkerED_Spider_Exploder

固定型敵人

+ED_CaveLeech_Elite

這個版本的原文說明(作者寫在檔案裡)

--------------- Version: 3.72 --------------- * * * * * * * * * * * * * * * * * * * * * * * * * * * *** Host requires CD2 update 18 or newer *** * * * * * * * * * * * * * * * * * * * * * * * * * * * Normal 6x2 plus: ---------------- - Headbounces removed for CD2 enjoyers - 2x StationaryDifficulty (700-900) - slightly reduced for 3 length Egg and 3 Complexity Refinery - 200 Enemy cap @ 4p - First 2 resups = 40, then 60 - SpeedModifier = (1.25) + (ResuppliesCalled/150) - Barragers: SpawnAmountModifier: 0.5 MaxSpawnCount: 2 (3) - Escort only: MaxSpawnCount: 0 (1) - Reduced Brood Nexus spawns - Stalkers removed - Mostly copied DII leeches, slighty reduced speed - Added elite leeches, slow and slightly tankier with a long reach - 1.5x, 1.6x, & 1.3x spawns on 'Default' 'PE' & 'Salvage' extractions - Exploder removed from Encounter pool - Exploder replaced with 4 variable speed exploder custom vets - Shockers Rarity tripled, NoSpawnWithin 12m, SpawnAmountModifier 0.4 - Younglings removed from enemy pool (salt pits is so back) - Oppressors movement speed buffed - No longer spawn if 3 or more exist at once - Trash Breeder added to EnemyPool (not a stationary) - Denoted with Elite rating - Breeds: Grunt, Swarmer, Exploder @ 31% each | Mactera @ 7% - Guards spawn as Elite at (IWsLeft/150)% chance, slightly weaker than normal elites - Refinery ECM is increased slightly during certain phases, RefiningStalled is the largest @ 15% - Main WaveSpawner (55s interval) starts at 20s, 200s for Refinery/Salvage, 300s for PE - Ambient WaveSpawner on 55s interval - DuringDefend WaveSpawner on 20s interval - Escort WaveSpawner active during phases 1-3, same as DuringDefend WaveSpawner - Escort WaveSpawner spawns 1-3 bulks at start of last phase, depending on # of players alive - Elim makes use of Brain's XED_DreadHelper bulk to kill dreads - Elim is fun again! - DeepScan uses DuringDefend WaveSpawner DuringDrillevator - Sabotage uses DuringDefend WaveSpawner during hacks - Barrier turrets replaced with ballers - Tweaks to shredders/patrol bots to be less oppressive - Sabotage resups = 40 - Salvage Changes - Bulks no longer have meatballs on Salvage only - Scan duration 2 > 1 second - Repair duration 10 > [10,20,30,40] seconds ByPlayerCount - CoopUseMultiplier = 5 (to promote teamwork) - Required Legs: Random between 2-5 - Uplink/Refuel CoopUseMultiplier = 5 - Uplink/Refuel spawns an additional 150/200 difficulty wave once between 0.4 and 0.75 DefenseProgress - Uplink/Refuel scales @ (1.0 + ((EnemyCount - 80)/200) when > 100 enemies are alive - Extra PE WaveSpawner added, 400 diff wave at ~75 seconds - Message sends when a resup becomes available (and notes how much the next will cost) - Message sends when a trash breeder spawns - Removed bulks from escort encounters - Periodic extra spawns during PE countdown - Revive/Regen HP - 20% + 5% per mercy stack - Mercy Stacks accumulate every time a player downs up to 4 stacks Lose a stack every 30 seconds without a player down - Treeders removed from encounters - Treeders nerfed a bit - Added sound cue on Treeder spawn (refinery complete sound) - Banned warnings/anamolies - Pitjaws unchanged (for now), only exist in Ossuary - Scrabs promote into scrabs, grunts, and swarmers @ {50,25,25} weight - Reduced bug speed boost during DeepScan drill portion - Added mission start message with resupply cost info 3.72: ---- - Activated main wavespawner on HE

預覽代碼
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T3 這一階的說明

這裡的難度有一些讓它們比上一階更難的特點:更短的波次計時器、新的 mod 敵人、更多敵人數量、溫和的波次生成器(WaveSpawner,也就是定點採集(PE)以外的恆壓波次)等等。硝石花費通常中等。

← 回到所有自訂難度

難度與代碼屬於各自作者,本站只整理並保留原檔。需要哪些模組請看 開始玩 CD2。

留言

玩過的心得、卡關的地方、代碼有問題都可以留在這裡。三種語言的頁面共用同一串留言。

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