CD2 · TIER 8

San Bruno Primate Shelter

T8CD2

作者说明以爬虫(crawler)为主题的难度。

原表编辑评语几乎所有东西都会生成爬虫:nexus、育种者、猴子砲(!)、小虫隧道、虫蛋。它们会在波次和虫潮中生成,你永远看得到它们。这个难度可以用火焰队打,但钻机手的角色相当辛苦,因为爬虫会直接跳过黏性燃料。它的一个特点是固定型敌人阶段比其他难度更硬,所以某些任务类型自然会更难,尤其是炼油和护送。提示:戳 nexus 或触发小虫隧道之前要好好想清楚,尤其是你一个人的时候,并试着在语音里先讲一声。 这个难度没有针对 64 aggro bitfix 做平衡,作者建议用原版的 32 aggro 来玩。

中文说明是本站翻译;难度名称、作者和代码文件保持原文。翻译若有出入,以原表英文为准。

需要的敌人套件

需要 MEV + DEA + EEE 到安装页下载敌人套件。

另有 1 个敌人代号本站对照表里没有

可能是新版游戏的原版敌人,或其他模组的敌人。本站不猜测,列出原文: ED_DiddyKong

数值摘要

直接从代码文件读出来的数字。会在任务中变动的字段只标「动态」,不自己推算。没写的字段沿用原版难度,这里不列。

敌人数量倍率
动态 (Mutate)
敌人伤害倍率
1 人2 人3 人4 人
3.84.14.44.6
同时敌人上限
1 人2 人3 人以上
90180240
同时小虫上限
1 人2 人3 人以上
90180240
同时小生物上限
40
补给花费(硝石)
动态 (Mutate)

敌人池变动

敌人池含动态规则

固定型敌人

+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_ShootingPlant_NukeEXED_ShootingPlant_SpawnerED_CaveLeech_fatED_StabberVineED_MonkeyBarrager

这个版本的原文说明(作者写在文件里)

A difficulty themed around crawlers, with ND as the base difficulty, but scaled to tier 6.5 (based on Von's tiering system). MEV, DEA, EEE required. Not recommended to play with 64 aggro cap. Recommended to play with a mod that minimizes crawler puddles. Thought Process: When I first started playing modded DRG, I used to play with pH-JPEG and crew. The most enjoyable sessions we had were when we felt like we were against the longest of odds, but through good coordination, and good teamwork, we overcame seemingly insurmountable odds and came out victorious. Eventually, things started to feel more routine, and I attribute that to the static movement style of default DRG. Grunts and company move in a very predictable pattern as do mactera, so fire comp, as much as it encourages movement, also began to feel boring. Especially when most of the swarm/waves/wave timers are mostly grunts. Mop them up and move on. It left me wanting to find a new style of cave madness, vary the movement, require more from the player to overcome and improve from a movement perspective. Enter monke. There is a 6x2EX Monke Edition floating around out there somewhere as an earlier proof of concept, but I think this difficulty provides a significant challenge to even the most coordinated teams to overcome. Monke also forces traditional fire comp teams to work beyond the 'lay sticky, run through sticky' mentality, and improve their game. Build variety is encouraged, but teamwork is a must. Voice chat is almost a necessity because the punishment for being out of position is severe. I think this difficulty captures the original feeling of when I fell in love with the game. Absolute chaos, but with a few memes. The most important thing is having fun. Feature List: - All warnings, mutators banned except parasites, cave leech cluster, swarmageddon - Stackable dwarves in the space rig - 40/50 standard resup cost, 40 flat in sabo, 20/50 in deep dives for pacing - Deep Scan, Escort, and Sabotage have been scaled back from a stationary, and encounter standpoint compared to the rest to make it not feel like tier 7 - Resup notifications when one is available - ND timers - Fat waves - THE FAT WAVE - 80% chance hyper diverse waves, 20% just one or two enemy type waves - Stationaries added Nukeballer, Penta Nukeballer, Monkey Baller, Monkey Barrager, Fat Cave Leech, Korloks, Stabber Vines - Enemies added Diddy Kongs, Donkey Kongs, Bloon Tower Defenses (whales that spawn either fast sentinels or turbo menaces), Monkeypox Breeders (whales that spawn Diddy Kongs), George, Fast Nemesis - Extraction Hell (see wave spawner for extraction) - Everything that can spawn something spawns a monke, try a swarmer tunnel for a demonstration - Silicate harvester wave spawner (thank Yo) Credits: I'd like to thank everyone who helped me test this as well as anyone who had input. I'll try to be specific: - Von (tester) - Yo (tester) - Fayree (tester) - Cass (tester) - Marian (tester) - SecondVerse (tester) - Aynush (tester) - Cez (tester) - Dahl (tester) - Darth Syphilis (tester) - Fresca Insalata (tester) - Gabriel (tester) - haslem (tester) - joanlamrack (tester) - mel (tester) - Nad (tester) - SimonM (tester) - temp (tester) - pH-JPEG (sensei and ND developer) - Donnie Danko (creator of DEA) - glyphid_teleporter (creator of EEE) - Creator of MEV (?) I'm definitely missing a few here, and I apologize if you are one of them. Ultimately, we stand on the shoulders of those who came before us, and we have help from our friends along the way. Team up with your friends. Coordinate. Do the impossible. The real cave madness is the friends we made along the way. It's late I need to go to bed, ggs.

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T8 这一阶的说明

这个阶级的难度平均来说非常难,最简单的任务类型可以稳定打过,较难的任务(炼油、护送、搜救、8 颗蛋的挖蛋)则是真正的挑战。压力波次会一直来;因为固定型敌人非常危险(nuke barrager、spitwaller、各式各样的生成型敌人等等),攻进房间需要大量耐心和技术;一般火焰队会被拉得非常吃紧,偏向更好范围清场的替代配装会比较轻松:污泥、伽马污染、神经毒素手雷、CT、ECR 或 MCAO,都是这里常见的武器。

← 回到所有自定义难度

难度与代码属于各自作者,本站只整理并保留原文件。需要哪些模组请看 开始玩 CD2。

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