CD2 · TIER 7

Interstellar PLUS

T7CD2

作者说明T6 Interstellar 的加难版。

原表编辑评语就是 Interstellar,但调整了一些敌人让它更难,同时维持一样的硝石花费。波次计时器比 T6 更快,因此 3 台矿骡的搜救、炼油、护送等较长的任务,会变成硝石管理的考验。战斗本身也更难,加上持续不断的一般和精英敌人生成,这个难度有时会感觉像 Send It!。

中文说明是本站翻译;难度名称、作者和代码文件保持原文。翻译若有出入,以原表英文为准。

需要的敌人套件

需要 MEV + DEA 到安装页下载敌人套件。

数值摘要

直接从代码文件读出来的数字。会在任务中变动的字段只标「动态」,不自己推算。没写的字段沿用原版难度,这里不列。

基础危险等级
Hazard 5
敌人数量倍率
动态 (Mutate)基准值(再乘上任务中的条件):
1 人2 人3 人4 人
2.32.52.93.5
敌人伤害倍率
1 人2 人3 人4 人
3.84.14.44.6
同时敌人上限
1 人2 人3 人4 人
115170225300
同时小虫上限
1 人2 人3 人4 人
90120180240
同时小生物上限
240
补给花费(硝石)
动态 (Mutate)

敌人池变动

敌人池含动态规则

+ED_SentinelED_Spider_Lobber_RatED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_Shredder_BigED_BundleED_PatrolBotED_KamiGooberED_CrawlerED_Spider_FanaticED_Drone_Breeder_SwarmED_Spider_Tank_flameED_Spider_Shooter_BarrierED_Spider_Shooter_VomitED_NinjaED_Ossiran_Scrab

−ED_Spider_LobberED_Spider_TankED_GrabberED_SharkED_Bomber_IceED_Spider_Tank_IceED_Bomber

固定型敌人含动态规则

+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_Drone_BreederED_ShootingPlant_ShieldED_Sniper_Turret_Slow_RocketED_BarrageInfector_Nuker

这个版本的原文说明(作者写在文件里)

REQUIRES CD2 beta update 15 (UPDATED), MEV v5.4 AND DEA b02.1. Recommended VEA. Interstellar, shortened as IS, is a spin off of FC_b23 with some interesting twists on modded enemies. This is the PLUS version which has some changes that increases the difficulty further. v1.11: - Anomaly/Warning Ban: Added Core Corruption into the Ban list. - Added CoopUseMultiplier (from Dave's difficulties setting). - Changed Swarmer Tunnel to spawn Sewer Rat -> Tunnel Slasher instead (Have the same amount of HP as White Slasher from Nexus). - Spy: Changed Burn and Freeze temperature from 999/-999 to 35/-50. Damage taken from Fire, Explosion, Cold, Corrosive and Electric changed from 0.1 to 0.3. Stun Duration x0 -> x0.5. Removed Health scaling by Player. - Sun: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%. - Moon: SpawnSpread has been reduced by 50%. - Blimp: Missiles spawn interval 1s -> 1.5s. Airship Crewmate spawn on death 5/6/8/10 -> 3/4/5/6. Added Outlines. - Thugger: MaxJellies 20 -> 8. SpawnAmount 4 -> 2. However, Glyphid Thug HP has been increased from 0.05 -> 0.1. - Elite WS: Fire and FreezeTemperature has been reduced to their non-Elite variant. - Mactera Deliverer: NoSpawnWithin 500 -> 1000. - Mactera Carrier: Doesn't spawn when there's 0/1/2/3 -> 0/1/1/2 downed players. NoSpawnWithin 750 -> 1500. - Sentinel: Switched to the version without Goo carve attack. Also applies to Sentinels from Seeder. - Glyphid Arbalest/Lacerator/Banshee/Wrathbane: Can be ignited with 100 temp/ 50 douse temp. Reduced DifficultyRating slightly. - Glyphid Youngnoughts: Renamed into Glyphid Dreadlings. - Glyphid Stalker: Damage output x1 -> 0.5. Reduce DifficultyRating slightly. - Mactera Warden: DifficultyRating 135 -> 200. Rarity 7.5/5.5 -> 9/7. - Barrinator: Now banned in During Defend, Drillevator and Escort. Barrier Shooter spawn from Barrinator damage dealt x1.2 -> x1. - Sonic Detonator: Overall Movement Speed increased by 20%. Rarity 7.25 -> 6.5. However NoSpawnWithin 750 -> 1500, SpawnSpread 500 -> 2500 and Cooldown increased from 60s -> 150s. - Line-Cutting Turret: Scale x1.4 -> x1.25.

预览代码
读取中…
T7 这一阶的说明

比 T6 再难一级,但只要把火焰队的部分武器换成更好的替代品,大致上所有任务类型都还能稳定打过。战斗压力会稍微更大,任务也更容易受洞穴地形和整体生成运气(RNG)影响。

← 回到所有自定义难度

难度与代码属于各自作者,本站只整理并保留原文件。需要哪些模组请看 开始玩 CD2。

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