作者说明Interstellar,原名 INS(Insane),是 FC_b23 的衍生作,对 mod 敌人做了一些有趣的变化,其中有些敌人是受其他难度启发或直接取自其他难度。
原表编辑评语MoonLightOri 太空三部曲(Astral、Celestial 和 Interstellar)里最难的一个,这个难度有 FC 的节奏,但它的核心是里面大量的自定义敌人,证明了 CD2 的敌人控制功能有多强大,以及作者们有多有创意。这里有一支视频展示所有新敌人。
中文说明是本站翻译;难度名称、作者和代码文件保持原文。翻译若有出入,以原表英文为准。
数值摘要
直接从代码文件读出来的数字。会在任务中变动的字段只标「动态」,不自己推算。没写的字段沿用原版难度,这里不列。
- 基础危险等级
- Hazard 5
- 敌人数量倍率
- 动态 (Mutate)基准值(再乘上任务中的条件):
- 敌人伤害倍率
- 同时敌人上限
- 同时小虫上限
- 同时小生物上限
- 240
- 补给花费(硝石)
- 动态 (Mutate)
敌人池变动
敌人池含动态规则
+ED_SentinelED_Spider_Lobber_RatED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_Shredder_BigED_BundleED_PatrolBotED_KamiGooberED_CrawlerED_Spider_FanaticED_Drone_Breeder_SwarmED_Spider_Tank_flameED_Spider_Shooter_BarrierED_Spider_Shooter_VomitED_NinjaED_Ossiran_Scrab
−ED_Spider_LobberED_Spider_TankED_GrabberED_SharkED_Bomber_IceED_Spider_Tank_IceED_Bomber
固定型敌人含动态规则
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_Drone_BreederED_ShootingPlant_ShieldED_Sniper_Turret_Slow_Rocket
这个版本的原文说明(作者写在文件里)
REQUIRES CD2 beta update 15 (UPDATED), MEV v5.4 AND DEA_b02.1. Recommended VEA. Interstellar, shortened as IS, is a spin off of FC_b23 with some interesting twists on modded enemies.
v1.11:
- Anomaly/Warning Ban: Added Core Corruption into the Ban list.
- Added CoopUseMultiplier (from Dave's difficulties setting).
- Changed Swarmer Tunnel to spawn Sewer Rat -> Tunnel Slasher instead (Have the same amount of HP as White Slasher from Nexus).
- Spy: Changed Burn and Freeze temperature from 999/-999 to 35/-50. Damage taken from Fire, Explosion, Cold, Corrosive and Electric changed from 0.1 to 0.3. Stun Duration x0 -> x0.5. Removed Health scaling by Player.
- Sun: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%.
- Moon: SpawnSpread has been reduced by 50%.
- Blimp: Missiles spawn interval 1s -> 1.5s. Airship Crewmate spawn on death 5/6/8/10 -> 3/4/5/6. Added Outlines.
- Thugger: MaxJellies 20 -> 8. SpawnAmount 4 -> 2. However, Glyphid Thug HP has been increased from 0.05 -> 0.1.
- Elite WS: Fire and FreezeTemperature has been reduced to their non-Elite variant.
- Mactera Deliverer: NoSpawnWithin 500 -> 1000.
- Mactera Carrier: Doesn't spawn when there's 0/1/2/3 -> 0/1/1/2 downed players. NoSpawnWithin 750 -> 1500.
- Sentinel: Switched to the version without Goo carve attack. Also applies to Sentinels from Seeder.
- Glyphid Arbalest/Lacerator/Banshee/Wrathbane: Can be ignited with 100 temp/ 50 douse temp. Reduced DifficultyRating slightly.
- Glyphid Youngnoughts: Renamed into Glyphid Dreadlings.
- Glyphid Stalker: Damage output x1 -> 0.5. Reduce DifficultyRating slightly.
- Mactera Warden: DifficultyRating 135 -> 200. Rarity 7.5/5.5 -> 9/7.
- Barrinator: Now banned in During Defend, Drillevator and Escort. Barrier Shooter spawn from Barrinator damage dealt x1.2 -> x1.
- Sonic Detonator: Overall Movement Speed increased by 20%. Rarity 7.25 -> 6.5. However NoSpawnWithin 750 -> 1500, SpawnSpread 500 -> 2500 and Cooldown increased from 60s -> 150s.
- Line-Cutting Turret: Scale x1.4 -> x1.25.
预览代码
读取中…
T6 这一阶的说明
这些难度把节奏要求推到极限:硝石花费高,还有各种敌人的危险恒定波次生成器。想不靠挖狗洞守点打赢,你需要非常扎实的基本功和团队配合。这个阶级的每个难度,所有任务类型都有人用火焰队打过。
留言
玩过的心得、卡关的地方、代码有问题都可以留在这里。三种语言的页面共用同一串留言。
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