CD2 · TIER 8

Interstellar EXTRA

T8CD2

作者说明Interstellar,简称 IS,是 FC_b23 的衍生作,对 mod 敌人做了一些有趣的变化。这是以 Plus 版为基础的 EXTRA 版,加入一些改动让这个难度变得更难。

原表编辑评语MoonLightOri 的 Interstellar 最难的版本,这个版本包含前面几个前作难度里所有的敌人,还在上面再多加了一些。各种非常快的波次生成器带来的压力极端,大多数任务都会变成硝石管理的考验。完整的改动清单在链接的 repo 里。

中文说明是本站翻译;难度名称、作者和代码文件保持原文。翻译若有出入,以原表英文为准。

需要的敌人套件

需要 MEV + DEA + EEE 到安装页下载敌人套件。

数值摘要

直接从代码文件读出来的数字。会在任务中变动的字段只标「动态」,不自己推算。没写的字段沿用原版难度,这里不列。

基础危险等级
Hazard 5
敌人数量倍率
动态 (Mutate)基准值(再乘上任务中的条件):
1 人2 人3 人4 人
2.532.753.193.85
敌人伤害倍率
1 人2 人3 人4 人
3.84.14.44.6
同时敌人上限
1 人2 人3 人4 人
115170225300
同时小虫上限
1 人2 人3 人4 人
90120180240
同时小生物上限
240
补给花费(硝石)
第 1 次 40第 2 次 50第 3 次起 60

敌人池变动

敌人池含动态规则

+ED_SentinelED_Bomber_ExplosiveED_Spider_Lobber_RatED_Bomber_bufferED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_ShredderED_Shredder_BigED_BundleED_PatrolBotED_KamiGooberED_CrawlerED_Spider_FanaticED_Drone_Breeder_SwarmED_Spider_Shooter_BouncerED_Spider_Tank_flameED_Woodlouse_Youngling_BigED_Spider_Shooter_BarrierED_Spider_Shooter_VomitED_SpyED_NinjaED_Ossiran_ScrabED_Spider_Shooter_Marksman

−ED_Spider_LobberED_Spider_TankED_GrabberED_SharkED_Bomber_IceED_Spider_Tank_IceED_Bomber

固定型敌人含动态规则

+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_Drone_BreederED_ShootingPlant_ShieldED_Sniper_Turret_Slow_RocketED_BarrageInfector_NukerED_SpitwallerED_BarrageInfector_Grenade

这个版本的原文说明(作者写在文件里)

REQUIRES CD2 beta update 17 (updated), MEV v5.4, DEA b02.1+ AND EEE 1.5.4 (new). Recommended VEA. Interstellar, shortened as IS, is a spin off of FC_b23 with some interesting twists on modded enemies. This is the EXTRA version which is based off Plus edition include changes to make this difficulty even more harder. v1.07: - Revert change about WaveInterval and NormalWaveInterval back to v1.04 version. - Anomaly/Warning Ban: Added Core Corruption into the Ban list. - Added CoopUseMultiplier (from Dave's difficulties setting). - Changed Swarmer Tunnel to spawn Sewer Rat -> Tunnel Slasher instead (Have the same amount of HP as White Slasher from Nexus). - Spy: Changed Burn and Freeze temperature from 999/-999 to 50/-50. Damage taken from Fire, Explosion, Cold, Corrosive and Electric changed from 0.1 to 0.3. Stun Duration x0 -> x0.5. - Sun: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%. - Mars: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%. - Moon: SpawnSpread has been reduced by 50%. - Blimp: Missiles spawn interval 1s -> 1.5s. Airship Crewmate spawn on death 10 -> 6. Added Outlines. - Thugger: MaxJellies 20 -> 8. SpawnAmount 4 -> 2. However, Glyphid Thug HP has been increased from 0.05 -> 0.1. - Elite WS: Fire and FreezeTemperature has been reduced to their non-Elite variant. - Mactera Deliverer: NoSpawnWithin 500 -> 1000. - Mactera Carrier: Doesn't spawn when there's 3 -> 2 downed players. NoSpawnWithin 750 -> 1500. - Sentinel: Switched to the version without Goo carve attack. Also applies to Sentinels from Seeder. - Glyphid Arbalest/Lacerator/Banshee/Wrathbane: Can be ignited with 100 temp/ 50 douse temp. - Glyphid Youngnoughts: Renamed into Glyphid Dreadlings. - Glyphid Stalker: Damage output x1 -> 0.5. Reduce DifficultyRating slightly. - Mactera Warden: DifficultyRating 135 -> 200. Rarity 5.5 -> 6.5. Reduced chance to spawn Mactera Warden in WS. - Barrinator: Now banned in During Defend, Drillevator and Escort. Barrier Shooter spawn from Barrinator damage dealt x1.2 -> x1. - Sonic Detonator: Overall Movement Speed increased by 20%. Rarity 7.25 -> 6.5. However NoSpawnWithin 750 -> 1500, SpawnSpread 500 -> 2500 and Cooldown increased from 60s -> 150s. - Line-Cutting Turret: Scale x1.4 -> x1.25. - Glyphid Artillery: Replaced projectile from Arbalest's Mine into Hiveguard's Fireball. Reduced DifficultyRating. - Invincible Exploder: Renamed into Ebonite Exploder. Damage taken from all sources reduced by 99%, except Melee Attack damage increased Massively. Removed Immunity to Burning and Freezing. Reduced DifficultyRating slightly. - Spitwaller: AttackDamageMultiplier x0.65 -> x1.

预览代码
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T8 这一阶的说明

这个阶级的难度平均来说非常难,最简单的任务类型可以稳定打过,较难的任务(炼油、护送、搜救、8 颗蛋的挖蛋)则是真正的挑战。压力波次会一直来;因为固定型敌人非常危险(nuke barrager、spitwaller、各式各样的生成型敌人等等),攻进房间需要大量耐心和技术;一般火焰队会被拉得非常吃紧,偏向更好范围清场的替代配装会比较轻松:污泥、伽马污染、神经毒素手雷、CT、ECR 或 MCAO,都是这里常见的武器。

← 回到所有自定义难度

难度与代码属于各自作者,本站只整理并保留原文件。需要哪些模组请看 开始玩 CD2。

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