作者说明Interstellar,简称 IS,是 FC_b23 的衍生作,对 mod 敌人做了一些有趣的变化。这是以 Plus 版为基础的 EXTRA 版,加入一些改动让这个难度变得更难。
原表编辑评语MoonLightOri 的 Interstellar 最难的版本,这个版本包含前面几个前作难度里所有的敌人,还在上面再多加了一些。各种非常快的波次生成器带来的压力极端,大多数任务都会变成硝石管理的考验。完整的改动清单在链接的 repo 里。
中文说明是本站翻译;难度名称、作者和代码文件保持原文。翻译若有出入,以原表英文为准。
数值摘要
直接从代码文件读出来的数字。会在任务中变动的字段只标「动态」,不自己推算。没写的字段沿用原版难度,这里不列。
- 基础危险等级
- Hazard 5
- 敌人数量倍率
- 动态 (Mutate)基准值(再乘上任务中的条件):
| 1 人 | 2 人 | 3 人 | 4 人 |
|---|
| 2.53 | 2.75 | 3.19 | 3.85 |
- 敌人伤害倍率
- 同时敌人上限
- 同时小虫上限
- 同时小生物上限
- 240
- 补给花费(硝石)
- 第 1 次 40第 2 次 50第 3 次起 60
敌人池变动
敌人池含动态规则
+ED_SentinelED_Bomber_ExplosiveED_Spider_Lobber_RatED_Bomber_bufferED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_ShredderED_Shredder_BigED_BundleED_PatrolBotED_KamiGooberED_CrawlerED_Spider_FanaticED_Drone_Breeder_SwarmED_Spider_Shooter_BouncerED_Spider_Tank_flameED_Woodlouse_Youngling_BigED_Spider_Shooter_BarrierED_Spider_Shooter_VomitED_SpyED_NinjaED_Ossiran_ScrabED_Spider_Shooter_Marksman
−ED_Spider_LobberED_Spider_TankED_GrabberED_SharkED_Bomber_IceED_Spider_Tank_IceED_Bomber
固定型敌人含动态规则
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_Drone_BreederED_ShootingPlant_ShieldED_Sniper_Turret_Slow_RocketED_BarrageInfector_NukerED_SpitwallerED_BarrageInfector_Grenade
这个版本的原文说明(作者写在文件里)
REQUIRES CD2 beta update 17 (updated), MEV v5.4, DEA b02.1+ AND EEE 1.5.4 (new). Recommended VEA. Interstellar, shortened as IS, is a spin off of FC_b23 with some interesting twists on modded enemies. This is the EXTRA version which is based off Plus edition include changes to make this difficulty even more harder.
v1.07:
- Revert change about WaveInterval and NormalWaveInterval back to v1.04 version.
- Anomaly/Warning Ban: Added Core Corruption into the Ban list.
- Added CoopUseMultiplier (from Dave's difficulties setting).
- Changed Swarmer Tunnel to spawn Sewer Rat -> Tunnel Slasher instead (Have the same amount of HP as White Slasher from Nexus).
- Spy: Changed Burn and Freeze temperature from 999/-999 to 50/-50. Damage taken from Fire, Explosion, Cold, Corrosive and Electric changed from 0.1 to 0.3. Stun Duration x0 -> x0.5.
- Sun: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%.
- Mars: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%.
- Moon: SpawnSpread has been reduced by 50%.
- Blimp: Missiles spawn interval 1s -> 1.5s. Airship Crewmate spawn on death 10 -> 6. Added Outlines.
- Thugger: MaxJellies 20 -> 8. SpawnAmount 4 -> 2. However, Glyphid Thug HP has been increased from 0.05 -> 0.1.
- Elite WS: Fire and FreezeTemperature has been reduced to their non-Elite variant.
- Mactera Deliverer: NoSpawnWithin 500 -> 1000.
- Mactera Carrier: Doesn't spawn when there's 3 -> 2 downed players. NoSpawnWithin 750 -> 1500.
- Sentinel: Switched to the version without Goo carve attack. Also applies to Sentinels from Seeder.
- Glyphid Arbalest/Lacerator/Banshee/Wrathbane: Can be ignited with 100 temp/ 50 douse temp.
- Glyphid Youngnoughts: Renamed into Glyphid Dreadlings.
- Glyphid Stalker: Damage output x1 -> 0.5. Reduce DifficultyRating slightly.
- Mactera Warden: DifficultyRating 135 -> 200. Rarity 5.5 -> 6.5. Reduced chance to spawn Mactera Warden in WS.
- Barrinator: Now banned in During Defend, Drillevator and Escort. Barrier Shooter spawn from Barrinator damage dealt x1.2 -> x1.
- Sonic Detonator: Overall Movement Speed increased by 20%. Rarity 7.25 -> 6.5. However NoSpawnWithin 750 -> 1500, SpawnSpread 500 -> 2500 and Cooldown increased from 60s -> 150s.
- Line-Cutting Turret: Scale x1.4 -> x1.25.
- Glyphid Artillery: Replaced projectile from Arbalest's Mine into Hiveguard's Fireball. Reduced DifficultyRating.
- Invincible Exploder: Renamed into Ebonite Exploder. Damage taken from all sources reduced by 99%, except Melee Attack damage increased Massively. Removed Immunity to Burning and Freezing. Reduced DifficultyRating slightly.
- Spitwaller: AttackDamageMultiplier x0.65 -> x1.
预览代码
读取中…
T8 这一阶的说明
这个阶级的难度平均来说非常难,最简单的任务类型可以稳定打过,较难的任务(炼油、护送、搜救、8 颗蛋的挖蛋)则是真正的挑战。压力波次会一直来;因为固定型敌人非常危险(nuke barrager、spitwaller、各式各样的生成型敌人等等),攻进房间需要大量耐心和技术;一般火焰队会被拉得非常吃紧,偏向更好范围清场的替代配装会比较轻松:污泥、伽马污染、神经毒素手雷、CT、ECR 或 MCAO,都是这里常见的武器。
留言
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