CD2 · TIER 7

DR Plus

T7CD2

作者说明原版 Death 系列的续作。以 V1 难度为基础,受到现代洞穴疯狂难度的影响,尤其是 Celestial 和 Interstellar。

原表编辑评语Zeta 的 T6 DR 的加难版,跟其他所有版本不同,这个「不能」开公开房。跟 Interstellar 及同类难度(FC 底子+大量新自定义敌人)相当像,有一些原创的敌人设计,节奏也比 T6 稍难。

中文说明是本站翻译;难度名称、作者和代码文件保持原文。翻译若有出入,以原表英文为准。

需要的敌人套件

需要 MEV + DEA + EEE 到安装页下载敌人套件。

依目前选的版本判断。

数值摘要

直接从代码文件读出来的数字。会在任务中变动的字段只标「动态」,不自己推算。没写的字段沿用原版难度,这里不列。

敌人数量倍率
动态 (Mutate)基准值(再乘上任务中的条件):
1 人2 人3 人4 人
2.32.52.93.5
敌人伤害倍率
1 人2 人3 人4 人
3.84.14.44.6
同时敌人上限
1 人2 人3 人以上
120225300
同时小虫上限
1 人2 人3 人以上
90180240
同时小生物上限
40
补给花费(硝石)
动态 (Mutate)

敌人池变动

敌人池含动态规则

+ED_Spider_Exploder_Variable_SpeedED_SentinelED_Crawler_SwarmED_PatrolBotED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Ossiran_ScrabED_Spider_RapidShooter_TurboED_Shredder_BigED_Spider_FireLobberED_Bomber_TransporterED_Spider_Tank_Summoner_NoGasAndSpitED_Spider_BarrierShooterED_Grabber_DelivererED_Bomber_bufferED_Spider_Shooter_BouncerED_Spider_FanaticED_Drone_Breeder_SwarmED_Spider_RapidFireballerED_Spider_Lobber_ToxED_Spider_Sharpshooter

−ED_Spider_ExploderED_Spider_ExploderTank

固定型敌人含动态规则

+ED_ShootingPlant_NukeSingleED_Sprout_NormalED_FacilityTurret_KorlokED_CaveLeech_FatED_ShootingPlant_BarrierED_Drone_BreederED_BarrageInfector_FireMineED_ShootingPlant_Wall_ENNDED_BarrageInfector_Nuker

这个版本的原文说明(作者写在文件里)

**NOTE**: Both host & clients require CD2 Update 17, MEV v5.4, DEA b02.1 & EEE v1.5.4 **NOTE**: Only host requires NoGasSpitPraet.pak A significantly harder & more combat-intensive version of DR. Influenced by Interstellar Plus & LX Ultra. Beta 04: - Removed Fire Praetorians, Rush Praetorians, Laser Shooters, Grunt Blobbers, Naedocyte Seeders, Acid Bombers, Cryo Bombers, Battle Blimps, Big Bulks, Radiation Bombers, Energy Cores, Mini-Patrol Bots, Electrical Bulks & George from the enemy pool - Removed global Stabber Vines from the stationary pool - Removed Brendles, Flamdles, Breachers, Banshees, Radnoughts & Fire Youngnoughts from WS but added Ice Arbalests to Dread WS - 90% chance to have a 90-110 to 90-100 swarm timer - 33.3% chance to have a 150-180 to 140-160 normal wave timer - Removed Goo & Carve from regular Sentinels, reduced their spawn spread distance from 30m to 5m & now inherit the speed boost when damaged (1.35x speed) feature from the now removed Rush Praetorians - Reduced Stalker's damage dealt by 16.7% but reduced its spawn cost from 90 to 80 - Reduced spawn cost of both Lacerators & Arbalests by 10% - Replaced Tunnel Rats with Tunnel Slashers (synchronized with Interstellar v1.11) - Increased Hatched Rat's health by 40% & its damage by 100%, added a 0.35x stun duration & raise temp threshold to Grunt levels - Increased spawn cost of Fireball Spreaders from 80 to 90 - Reduced spawn cost of Shellbombers by 10% - Reduced spawn cost of Naedocyte Interlopers by 20% - Reduced Line-Cutting Turrets size by ~11% (synchronized with Interstellar v1.11) - Spitscreeners now shoot single Barriers instead of triple bursts, changed its default attack speed from 0.667 to 1x & reduced their spawn cost from 225 to 175 - Increased Mactera Warden Bomber spawn cost from 135 to 175 & its rarity from 5.5 to 5.625 - Reduced Mactera Disruptor's health by ~33%, increased their min respawn time from 20 secs to 30 secs but now gains fear immunity & 1.25x time dilation - Increased Fast-Bulk's spawn spread from 5m to 25m, reduced their rarity from 7 to 6.5 & increased its spawn cooldown from 60 secs to 90 secs - Increased the Fireball Menace's rarity from 5.5 to 5.625 - Recolored WS Sentinels & Crawlers with Seeder Sentinel & silver materials respectively - Increased the spawn count of the Sentinel-Crawler wave from 5 to 7 & reduced the WS Sentinel's damage by 25% - Recolored Bayonet's armor materials to match ENND's version - Reduced Tox Spreader's impact damage by 20% - Removed strafe speed buff, lowered turning speed on Sharpshooters from 2x to 1.5x & their damage by 10% - Rogue Cores now only reduce affected enemies' stun duration by 65% instead of making them immune to stun & their spawn spread by 50%; removed the attack damage & turn angle buff - Reduced Signal Jammer's spawn spread by 50% - Reduced the Dread WS spawn interval from 60-90 to 60-75 secs

预览代码
读取中…
T7 这一阶的说明

比 T6 再难一级,但只要把火焰队的部分武器换成更好的替代品,大致上所有任务类型都还能稳定打过。战斗压力会稍微更大,任务也更容易受洞穴地形和整体生成运气(RNG)影响。

← 回到所有自定义难度

难度与代码属于各自作者,本站只整理并保留原文件。需要哪些模组请看 开始玩 CD2。

留言

玩过的心得、卡关的地方、代码有问题都可以留在这里。三种语言的页面共用同一串留言。

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