作者说明Celestial,简称 CS,是 ND 的衍生作,也是 Interstellar 的降难度版本,对 mod 敌人做了一些有趣的变化。
原表编辑评语MoonLightOri 太空三部曲(Astral、Celestial 和 Interstellar)的中间作,危险敌人比 Interstellar 少,节奏比 ND 稍难一点。跟 Interstellar 一样,这个难度真正的精华是它那些非常有创意的敌人。
中文说明是本站翻译;难度名称、作者和代码文件保持原文。翻译若有出入,以原表英文为准。
数值摘要
直接从代码文件读出来的数字。会在任务中变动的字段只标「动态」,不自己推算。没写的字段沿用原版难度,这里不列。
- 基础危险等级
- Hazard 5
- 敌人数量倍率
- 动态 (Mutate)基准值(再乘上任务中的条件):
- 敌人伤害倍率
- 同时敌人上限
- 同时小虫上限
- 同时小生物上限
- 40
- 补给花费(硝石)
- 第 1 次 40第 2 次起 50
敌人池变动
敌人池含动态规则
+ED_SentinelED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_Shredder_BigED_PatrolBotED_CrawlerED_Spider_Tank_flameED_Spider_Shooter_BarrierED_Spider_Shooter_VomitED_NinjaED_Ossiran_ScrabED_Spider_Lobber_Rat
−ED_Spider_TankED_Bomber_IceED_Spider_Tank_Ice
固定型敌人含动态规则
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_ShootingPlant_ShieldED_Sniper_Turret_Slow_Rocket
这个版本的原文说明(作者写在文件里)
REQUIRES CD2 beta 15 (UPDATED), MEV v5.4 AND DEA a05t2+. Recommended VEA. Celestial, shortened as CS, is a spin off of ND and the dial-down version of Interstellar with some interesting twists on modded enemies.
v1.08:
- Added CoopUseMultiplier (from Dave's difficulties setting).
- Changed Swarmer Tunnel to spawn Sewer Rat -> Tunnel Slasher instead (Have the same amount of HP as White Slasher from Nexus).
- Sun: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%.
- Moon: SpawnSpread has been reduced by 50%.
- Elite WS: Fire and FreezeTemperature has been reduced to their non-Elite variant.
- Mactera Deliverer: NoSpawnWithin 500 -> 1000.
- Sentinel: Switched to the version without Goo carve attack. Also applies to Sentinels from Seeder.
- Glyphid Arbalest/Lacerator/Banshee/Wrathbane: Can be ignited with 100 temp/ 50 douse temp. Reduced DifficultyRating slightly.
- Glyphid Stalker: Damage output x1 -> 0.5. Reduce DifficultyRating slightly.
- Line-Cutting Turret: Scale x1.4 -> x1.25.
预览代码
读取中…
T5 这一阶的说明
比上一阶再往上一级,这里的难度平均来说相当难,大多数用 MEV 和 DEA 加入许多新的干扰型敌人,而且对节奏的要求非常严格。
留言
玩过的心得、卡关的地方、代码有问题都可以留在这里。三种语言的页面共用同一串留言。
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