My mods

Deep Rock Galactic mods I made. Everything here is free to download and use; mods based on someone else’s work name the original. Each row has the essentials; open it for the full write-up, install steps and known issues.

CDCompat

0.2.0-alpha.4ExperimentalMintCat only

One mod with both CD1 and CD2. Pick the engine when you host, follow the host when you join.

  • Host and join both CD1 and CD2 lobbies without quitting the game to swap mods.
  • Keep only this one: uncheck the original CD2, CD1 and the CD1 client.
  • May need a new build after a game update; it switches itself off to avoid crashes.
Download ZIP ↓1.41 MiB · For the game after the 2026-09-23 updateDetails, install & known issues →

Anti-Lag

0.1.0-alpha.5-r13ExperimentalMintCat onlyOnly you need it

Stop getting pulled back when you join someone else’s game, and no more random flings when a scout releases the grappling hook.

  • Only you install it; the host and your teammates don’t.
  • Doesn’t lower your ping; does nothing when you host or play solo.
Download ZIP ↓178 KiB · For the game after the 2026-09-23 updateDetails, install & known issues →

Ally Outlines Plus

0.4.0-alpha.5ExperimentalOnly you need it

See your teammates through walls: a class-coloured outline and fill for each dwarf, plus Bosco and Molly, with name and health above their head. Laser-pinged mules stay on your screen, and a mule somebody already touched (ambush triggered) gets a red exclamation mark.

  • Test build: I've played a round with it, but it's still being tuned; bug reports welcome.
  • Every teammate's whole body (and the weapon they hold) gets a class-coloured outline, with a see-through fill when behind walls; downed teammates too. Bosco is orange, Molly white.
  • Only you install it; a single pak, no DLL or UE4SS.
Download PAK ↓1.31 MiB · For the game after the 2026-09-23 updateDetails, install & known issues →

Roll Control Fix

Lite 0.3.0ExperimentalOnly you need it

Fixes the Engineer's Breach Cutter Roll Control overclock going weak or dead at low FPS: at any frame rate it steers like vanilla does at 50+ FPS.

  • Test build: checked at the code level and in a timing model, not yet played in a real mission; reports welcome.
  • Only the steering maths changes; projectile speed, homing strength, lifetime and damage are all stock, so it is never stronger than vanilla.
  • Only you install it; a single pak, no DLL or UE4SS. The host and your teammates need nothing.
Download PAK ↓178 KiB · For the game after the 2026-09-23 updateDetails, install & known issues →

Mineral Render Distance

0.1.0-alpha.2ExperimentalOnly you need it

Keep a low View Distance for performance without minerals (nitra, morkite…) turning low-poly in the distance: only mineral crystals are drawn farther; enemies and terrain keep your View Distance.

  • Test build: applying the distance in new missions has been tested in game; this build (website button added, live update removed) has not been fully tested yet. Reports welcome.
  • A settings page for the distance (10–300 m, default 60) and which minerals (nitra and morkite by default). Changes apply from the next mission / stage.
  • Only you install it; a single pak, no DLL or UE4SS. The host needs nothing.
Download PAK ↓239 KiB · For the game after the 2026-09-23 updateDetails, install & known issues →

New to MintCat or Unified UI? See the original CD2 setup steps.

Bug reports or questions: Discord arthur_lin_0906 (feel free to add me), or leave a comment below.

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