CD2 · TIER 4

Mason's 8x2

T4CD2Pubbable

AuthorA possible realization of Hazard 8 with 2x enemies.

Chart editorThere are a few realizations of Hazard 8 floating around the modded community and this is one of them. Although this ranking doesn't contain scaling diffs, this version of 8x2 feels closer to the cave madness aspect of other diffs in T4 and it sits right at the edge of the enemy resistances values where fire comp is still effective.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
1P2P3P4P
2.32.52.93.5
Enemy damage multiplier
1P2P3P4P
4.34.554.95.1
Max active enemies
1P2P3+P
90120180
Max active swarmers
1P2P3+P
90120180
Resupply cost (nitra)
First 30After that 40
This version’s notes (from the file, original language)

Hazard 8x2, based off of Ike's Hazard 6 and 7 scaling progression. StoneMasons edit, credit to MountandDewMe who calculated the base resistances for a Haz 8. Credit to NoSkill who assisted in playtesting and tuning some final beta version numbers, and jpg for assisting with the disruptive and stationary count and diversity respectively.

Preview code
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About tier T4

Introduction to cave madness. This tier is similar to the previous one but the difficulty picks up following the theme of faster waves, the introduction of new modded enemies and possibly higher scalings (ie. Hazard 7 resistances and damage). The pacing starts to be quite important and almost all difficulties listed here contain wavespawners, higher nitra costs and other tricks to force it.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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