AuthorVanilla Hazard 5x2 with a few quality of life changes.
Chart editorSame idea as above, but with double enemies.
Enemy packs
No enemy packs needed Uses vanilla enemies only.
Based on the version you picked.
Stats at a glance
Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
- Enemy damage multiplier
- Max active enemies
- Max active swarmers
- Resupply cost (nitra)
- 60
This version’s notes (from the file, original language)
Vanilla Hazard 5 with a few quality of life changes, doubled enemy count modifier. Removed the lighting changes for now, cause they are bugged in cd2. Will go back once its fixed.
Preview code
Loading…
About tier T1
The difficulties listed here are either a gentle step-up from Hazard 5 or a modified version of Hazard 5, and are a good introduction to modded gameplay. They have relaxed nitra costs which don't force the pacing and tend to be easy enough to be pubbable with vanilla players.
Comments
How it played, where you got stuck, or a broken code: leave it here. All three language versions of this page share these comments.
Loading comments…