CD2 · TIER 1

Haz 5x2 Rebalanced

T1CD2Pubbable

AuthorVanilla Hazard 5x2 with a few quality of life changes.

Chart editorSame idea as above, but with double enemies.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
1.71.72.53
Enemy damage multiplier
1P2P3P4P
2.833.23.4
Max active enemies
1P2P3P4P
9090120180
Max active swarmers
1P2P3P4P
9090120180
Resupply cost (nitra)
60
This version’s notes (from the file, original language)

Vanilla Hazard 5 with a few quality of life changes, doubled enemy count modifier. Removed the lighting changes for now, cause they are bugged in cd2. Will go back once its fixed.

Preview code
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About tier T1

The difficulties listed here are either a gentle step-up from Hazard 5 or a modified version of Hazard 5, and are a good introduction to modded gameplay. They have relaxed nitra costs which don't force the pacing and tend to be easy enough to be pubbable with vanilla players.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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