AuthorRecommended VEA. This is a Spicy version of Send it! Interstellar with Gradual Difficulty increase (Start at Lv5) by time and add 4 more levels (Only increase stats) after Lv5. Each 50 Golds in Deposit Bank will recover 90s of Threat Meter.
Chart editorThis version of Eclipse starts at the maximum level from the get-go and it even scales past that. Very tough combat from the very beginning of the mission, the players will need to master "send it" style pacing very well to succeed even in short missions. Of course, longer missions like salvage or refinery will pose a true challenge.
Stats at a glance
Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
- Enemy damage multiplier
- Dynamic (Mutate)
- Max active enemies
- Max active swarmers
- Max active critters
- 40
- Resupply cost (nitra)
- Dynamic (Mutate)
Enemy pool changes
Enemy poolHas dynamic rules
+ED_Shredder_BigED_Ossiran_Scrab
−ED_Spider_LobberED_Bomber_IceED_Spider_Tank_Ice
Stationary enemiesHas dynamic rules
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_ShootingPlant_ShieldED_Sniper_Turret_Slow_Rocket
This version’s notes (from the file, original language)
REQUIRES CD2 beta 16a+, MEV v5.4, DEA and EEE (New Requirement). Recommended VEA. This is a Spicy version of Send it! Interstellar with Gradual Difficulty increase (Start at Lv5) by time and add 4 more levels (Only increase stats) after Lv5. Each 50 Golds in Deposit Bank will recover 90s of Threat Meter. DO NOT ENABLE MODS THAT CLEAN UP THE GOLD CHUNK AS THIS WILL MAKE THE DIFFICULTY EVEN MORE HARDER OR HAVING BEER THAT BUFFS GOLD RATIO TO MAKE DIFFICULTY EASIER.
A10:
- Invincible Exploder: Renamed into Ebonite Exploder. Damage taken from all sources reduced by 99%, except Melee Attack damage increased Massively. Removed Immunity to Burning and Freezing.
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About tier T8
This tier contains difficulties that are very hard on average, doable consistently on the easiest mission types and a real challenge on the harder ones (Refinery, Escort, Salvage, 8 Eggs). The pressure waves will be constant, room breaches will require lots of patience and skill due to the very dangerous stationaries (nuke barragers, spitwallers, spawners of all kinds and many more) and normal fire comp will be stretched very thin and alternatives that are biased towards better AoE clear will be easier: sludge, gamma, neuro nades, CT, ECR or MCAO are a few of the weapons that are a common sight here.
Comments
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