CD2 · TIER 5
Eclipse (Partial)
AuthorThis is a Send it! + Interstellar with gradual Difficulty increase by time. Each 50 Golds in Deposit Bank will recover 90s of Threat Meter. Do not enable mods that clean up the Gold Chunk as this will make the difficulty even more harder OR Drink gold-related beer that make difficulty easier. This difficulty will make sure you will be on a run with unlimited-and-lightweight waves coming at you.
Chart editor(Please read the description of the harder version below in T6: Total Eclipse)
Enemy packs
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 2.09 2.31 2.97 3.63 - Enemy damage multiplier
- Dynamic (Mutate)
- Max active enemies
1P 2P 3P 4P 90 120 150 180 - Max active swarmers
1P 2P 3P 4P 90 120 150 180 - Max active critters
- 40
- Resupply cost (nitra)
- Dynamic (Mutate)
Enemy pool changes
Enemy poolHas dynamic rules
+ED_Shredder_BigED_Ossiran_Scrab
−ED_Spider_LobberED_Bomber_IceED_Spider_Tank_Ice
Stationary enemiesHas dynamic rules
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_ShootingPlant_ShieldED_Sniper_Turret_Slow_Rocket
Comments
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