CD2 · TIER 5

Eclipse (Partial)

T5CD2

AuthorThis is a Send it! + Interstellar with gradual Difficulty increase by time. Each 50 Golds in Deposit Bank will recover 90s of Threat Meter. Do not enable mods that clean up the Gold Chunk as this will make the difficulty even more harder OR Drink gold-related beer that make difficulty easier. This difficulty will make sure you will be on a run with unlimited-and-lightweight waves coming at you.

Chart editor(Please read the description of the harder version below in T6: Total Eclipse)

Enemy packs

Needs MEV + DEA + EEE Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.092.312.973.63
Enemy damage multiplier
Dynamic (Mutate)
Max active enemies
1P2P3P4P
90120150180
Max active swarmers
1P2P3P4P
90120150180
Max active critters
40
Resupply cost (nitra)
Dynamic (Mutate)

Enemy pool changes

Enemy poolHas dynamic rules

+ED_Shredder_BigED_Ossiran_Scrab

−ED_Spider_LobberED_Bomber_IceED_Spider_Tank_Ice

Stationary enemiesHas dynamic rules

+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_ShootingPlant_ShieldED_Sniper_Turret_Slow_Rocket

This version’s notes (from the file, original language)

REQUIRES CD2 beta 16a+ (Updated), MEV v5.4, DEA and EEE. Recommended VEA. This is a harder Send it! Interstellar with Gradual Difficulty increase (Start at Lv3) by time. Each 50 Golds in Deposit Bank will recover 90s of Threat Meter. DO NOT ENABLE MODS THAT CLEAN UP THE GOLD CHUNK AS THIS WILL MAKE THE DIFFICULTY EVEN MORE HARDER OR HAVING BEER THAT BUFFS GOLD RATIO TO MAKE DIFFICULTY EASIER. A17: - Invincible Exploder: Renamed into Ebonite Exploder. Damage taken from all sources reduced by 99%, except Melee Attack damage increased Massively. Removed Immunity to Burning and Freezing.

Preview code
Loading…
About tier T5

Another step-up from the previous tier, the difficulties listed here are fairly hard on average, most make use of MEV and DEA to add many new disruptor enemies and have very strict pacing requirements.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

How it played, where you got stuck, or a broken code: leave it here. All three language versions of this page share these comments.

Loading comments…