{
    "Name": "Send It! Classic",
    "Description": "CD2 port of Send It without the snowballing safety net. Identical to the CD1 version of Send It in gameplay. Do not play Point Extraction or Escort; all other mission types are recommended. Latest update: Updated for Season 5; StationaryEnemyCount, StationaryEnemyDiversity 4->6. DisruptiveEnemyPoolCount max 7->8. MinPoolSize 14->15.",
    "Caps": {
      "MaxActiveCritters": 90,
      "MaxActiveSwarmers": 120,
      "MaxActiveEnemies": 120
    },
    "Resupply": {
      "Cost": 40
    },
    "DifficultySetting": {
      "ExtraLargeEnemyDamageResistance": [
        1,
        1.3,
        1.7,
        2.1
      ],
      "ExtraLargeEnemyDamageResistanceB": [
        1,
        1.3,
        1.5,
        1.7
      ],
      "ExtraLargeEnemyDamageResistanceC": [
        1,
        1.3,
        1.7,
        2.1
      ],
      "ExtraLargeEnemyDamageResistanceD": [
        1.5,
        1.55,
        1.75,
        1.9
      ],
      "EnemyDamageResistance": [
        1.4,
        1.5,
        1.6,
        1.75
      ],
      "SmallEnemyDamageResistance": [
        1.2,
        1.2,
        1.2,
        1.2
      ],
      "EnemyDamageModifier": [
        3.3,
        3.65,
        3.9,
        4.1
      ],
      "EnemyCountModifier": [
        1.9,
        2.1,
        2.7,
        3.3
      ],
      "EncounterDifficulty": [
        {
          "weight": 1,
          "min": 275,
          "max": 325
        },
        {
          "weight": 6,
          "min": 225,
          "max": 375
        }
      ],
      "StationaryDifficulty": [
        {
          "weight": 1,
          "min": 175,
          "max": 225
        }
      ],
      "EnemyWaveInterval": [
        {
          "weight": 7.5,
          "min": 12000,
          "max": 12000
        }
      ],
      "EnemyNormalWaveInterval": [
        {
          "weight": 0.9,
          "min": 45,
          "max": 45
        },
        {
          "weight": 0.1,
          "min": 60,
          "max": 60
        }
      ],
      "EnemyNormalWaveDifficulty": [
        {
          "weight": 1,
          "min": 367,
          "max": 433
        }
      ],
      "EnemyDiversity": [
        {
          "weight": 2,
          "min": 4,
          "max": 4
        },
        {
          "weight": 8,
          "min": 6,
          "max": 6
        }
      ],
      "StationaryEnemyDiversity": [
        {
          "weight": 1,
          "min": 6,
          "max": 6
        }
      ],
      "VeteranNormal": [
        {
          "weight": 2,
          "min": 0.5,
          "max": 0.8
        }
      ],
      "VeteranLarge": [
        {
          "weight": 1,
          "min": 0.2,
          "max": 0.2
        }
      ],
      "EnvironmentalDamageModifier": 1.4,
      "PointExtractionScalar": 1.4,
      "FriendlyFireModifier": 0.9,
      "WaveStartDelayScale": 0,
      "SpeedModifier": 1.35,
      "AttackCooldownModifier": 1.75,
      "ProjectileSpeedModifier": 1.9,
      "HealthRegenerationMax": 0.1,
      "ReviveHealthRatio": 0.1
    },
    "Pools": {
      "MinPoolSize": 15,
      "DisruptiveEnemyPoolCount": {
        "min": 4,
        "max": 8
      },
      "StationaryEnemyCount": {
        "Min": 6,
        "Max": 6
      }
    },
    "EscortMule": {
      "FriendlyFireModifier": 0.1,
      "BigHitDamageModifier": 0.75,
      "BigHitDamageReductionThreshold": 0,
      "NeutralDamageModifier": 0.1
    }
  }