GUIDE for Team Compositions
What each player should bring and handle in a team: enemy categories, fire, sludge and cryo teams, and weapon pairings that work or clash. Made for players new to modded.
Where to start learning CD2: guide videos with commentary first, then channels for high-tier play.
For CD1 players and newcomers: how CD1’s waves and bunkering differ from CD2’s constant pressure and pacing, what each class does in CD2, and what CD2 difficulties can do.
ReadWhat each player should bring and handle in a team: enemy categories, fire, sludge and cryo teams, and weapon pairings that work or clash. Made for players new to modded.
Which perks are worth taking in modded difficulties, and which you can skip.
The Volatile Bullets gunner: build, target priority, positioning and shield use. Fairly advanced, aimed at players moving up to T6 and above.
How to use the engineer’s Micro-Conductor Add-On overclock, and why it works so well.
Work in progress. I’m still picking mid-tier (T3–T5) runs that suit newer players. For high-tier play, Fayree’s and 29 Phantom’s channels below have plenty.
Guides, plus lots of top-tier runs (KONG, San Bruno), mostly from the gunner and engineer.
Visit YouTube channel ↗Lots of T6–T9 runs, for seeing top-end play.
Visit YouTube channel ↗Tier lists and build breakdowns for weapons, overclocks and perks, plus high-hazard solo runs and modded play; the one who got me into CD2.
Visit YouTube channel ↗