CD2 · TIER 1

Vanilla Enemy Variants (VEV)

T1CD2

AuthorA difficulty that adds a bunch of More Enemy Variants enemies to the vanilla game. Select the difficulty in CD2 and then select your hazard of choice on the map and it'll scale to match.

Chart editorVEV allows to see some of the new enemies added by the most common enemy expansion mods (MEV and DEA) on a difficulty level similar to whichever vanilla hazard you select. Unfortunately it can't be pubbable, since the clients will require the mods to be able to see the enemies.

Enemy packs

Needs MEV Get the enemy packs from the setup page.

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Max active enemies
1P2P3+P
6090120
Max active swarmers
1P2P3+P
6090120

Enemy pool changes

Enemy pool

+ED_JellyBreeder

Disruptive enemiesHas dynamic rules

Stationary enemies

+ED_Sprout_purpleED_Sprout_upsideED_ShootingPlant_NukeSingle

−ED_JellyBreeder

This version’s notes (from the file, original language)

A difficulty aimed at adding MEV enemies to Vanilla-level difficulties. Clients require MEV and CD2

Preview code
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About tier T1

The difficulties listed here are either a gentle step-up from Hazard 5 or a modified version of Hazard 5, and are a good introduction to modded gameplay. They have relaxed nitra costs which don't force the pacing and tend to be easy enough to be pubbable with vanilla players.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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