CD2 · TIER 1

Vanilla Enemy Variants Plus

T1CD2

AuthorAdds enemies from MEV, DEA and EEE to Vanilla-level difficulties. Select the difficulty in CD2 and then select your hazard of choice on the map and it'll scale to match.

Chart editorA bit harder than VEV (see above) and adds even more custom enemies from MEV and DEA.

Enemy packs

Needs MEV + DEA Get the enemy packs from the setup page.

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
1P2P3P4P
1.92.12.73.3
Enemy damage multiplier
1P2P3P4P
3.33.653.94.1
Max active enemies
1P2P3+P
6090120
Max active swarmers
1P2P3+P
6090120
Resupply cost (nitra)
First 40After that 60

Enemy pool changes

Enemy pool

+ED_JellyBreeder

Disruptive enemiesHas dynamic rules

Stationary enemies

+ED_Sprout_purpleED_Sprout_upsideED_ShootingPlant_NukeSingle

−ED_JellyBreeder

This version’s notes (from the file, original language)

Adds enemies from MEV, DEA and EEE to Vanilla-level difficulties. Clients require MEV, DEA, EEE and CD2

Preview code
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About tier T1

The difficulties listed here are either a gentle step-up from Hazard 5 or a modified version of Hazard 5, and are a good introduction to modded gameplay. They have relaxed nitra costs which don't force the pacing and tend to be easy enough to be pubbable with vanilla players.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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