CD2 · TIER 1

True Haz 5.5x2

T1CD2Pubbable

AuthorHazard 5.5x2 extrapolated from Haz 5 (not the GSG 5.5 version found in dives).

Chart editorThe Hazard 5.5 found in the third stage of the elite deep dives is quite strange: if you look at the numbers, it is exactly the same as Hazard 5 but with a chance of the hardest Encounters bin removed, so we could say that it is even easier than Hazard 5. While we can't say anything as to why GSG designed it like this, this difficulty gives a "true" Hazard 5.5 correctly extrapolated from Hazard 5. And yes, this time it is slightly harder.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
1P2P3P4P
1.81.92.63.15
Enemy damage multiplier
1P2P3P4P
3.053.3253.553.75
Max active enemies
1P2P3+P
90120180
Max active swarmers
1P2P3+P
90120180
Resupply cost (nitra)
First 40After that 60
Preview code
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About tier T1

The difficulties listed here are either a gentle step-up from Hazard 5 or a modified version of Hazard 5, and are a good introduction to modded gameplay. They have relaxed nitra costs which don't force the pacing and tend to be easy enough to be pubbable with vanilla players.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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