CD2 · TIER 6

Penumbra

T6CD2

AuthorPenumbra (previously named FCM), is a fork of Hazard FC (made by pH-JPEG) with various tweaks to reduce bad RNG and balance more around mission types and enemies. This tweak is done by MoonLightOri and will mainly base on the tweaks from Interstellar 4 player count and on fire comp in general. WARNING: THIS IS A SLIGHTLY TONED DOWN VERSION OF FC_B23, IT DOES NOT OFFER SIMILAR EXTREME HIGH PACING EXPERIENCE AS FC_B23.

Chart editorA fork of FC by MoonLightOri that adds plenty of QoL and balances the nitra for some mission types (notably sabo and some complexity 1 missions) and for deep dive secondaries. You are less likely to wipe due to cave RNG in Penumbra vs FC, but as advertised on the description, the pacing as a consequence is slightly relaxed and as a consequence it's a very good introduction to T6. My recommendation if you want to play an FC dive is, that unless the dive is one of the easy ones (such as morkite, eggs, PE or similar), give Penumbra a try.

Enemy packs

Needs MEV + DEA Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.32.52.93.5
Enemy damage multiplier
1P2P3P4P
3.84.14.44.6
Max active enemies
1P2P3P4P
90120180240
Max active swarmers
1P2P3P4P
90120180240
Max active critters
1000
Resupply cost (nitra)
#1 402+ 60

Enemy pool changes

Enemy poolHas dynamic rules

+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Spider_StalkerED_Spider_Grunt_Guard_EliteED_JellyBreeder_RockpoxPlagueED_Spider_RapidShooter_TurboED_Shredder_BigED_BundleED_Spider_Tank_HeavySpawn_swarmerED_PatrolBotED_KamiGooberED_Spider_Grunt_Attacker_EliteED_Mactera_Shooter_Normal_EliteED_CrawlerED_Bomber_bufferED_Spider_FanaticED_GorillaED_Drone_Breeder_SwarmED_Spider_Shooter_BouncerED_Ossiran_Scrab

−ED_Spider_TankED_Shark

Stationary enemiesHas dynamic rules

+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_Sprout_upsideED_CaveLeech_fatED_Drone_Breeder

This version’s notes (from the file, original language)

REQUIRES CD2 BETA 14, MORE ENEMY VARIANTS (MEV) AND DEA. Penumbra (Previously named FCM), is the *Modified* Hazard FC (made by pH-JPEG) with various tweaks to reduce bad RNG and balance more around mission types and enemies. This tweak is done by MoonLightOri and will mainly base on the tweaks from Interstellar 4 player count and on fire comp in general. WARNING: THIS IS A SLIGHTLY TONED DOWN VERSION OF FC_B23, IT DOES NOT OFFER SIMILAR EXTREME HIGH PACING EXPERIENCE AS FC_B23. v1.13: - Mini-Bulk spawns from the grunt wave spawner: MaxSpawnCount 2 -> 0.

Preview code
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About tier T6

These difficulties push the pacing requirement to the limit, with high nitra costs and dangerous constant wavespawners of many kinds of enemies. You will need very good fundamentals and coordination to beat these without bunkering. All mission types have been beaten with fire comp for all entries in this tier.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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