CD2 · TIER 6
Penumbra
AuthorPenumbra (previously named FCM), is a fork of Hazard FC (made by pH-JPEG) with various tweaks to reduce bad RNG and balance more around mission types and enemies. This tweak is done by MoonLightOri and will mainly base on the tweaks from Interstellar 4 player count and on fire comp in general. WARNING: THIS IS A SLIGHTLY TONED DOWN VERSION OF FC_B23, IT DOES NOT OFFER SIMILAR EXTREME HIGH PACING EXPERIENCE AS FC_B23.
Chart editorA fork of FC by MoonLightOri that adds plenty of QoL and balances the nitra for some mission types (notably sabo and some complexity 1 missions) and for deep dive secondaries. You are less likely to wipe due to cave RNG in Penumbra vs FC, but as advertised on the description, the pacing as a consequence is slightly relaxed and as a consequence it's a very good introduction to T6. My recommendation if you want to play an FC dive is, that unless the dive is one of the easy ones (such as morkite, eggs, PE or similar), give Penumbra a try.
Enemy packs
Stats at a glance
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 2.3 2.5 2.9 3.5 - Enemy damage multiplier
1P 2P 3P 4P 3.8 4.1 4.4 4.6 - Max active enemies
1P 2P 3P 4P 90 120 180 240 - Max active swarmers
1P 2P 3P 4P 90 120 180 240 - Max active critters
- 1000
- Resupply cost (nitra)
- #1 402+ 60
Enemy pool changes
Enemy poolHas dynamic rules
+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Spider_StalkerED_Spider_Grunt_Guard_EliteED_JellyBreeder_RockpoxPlagueED_Spider_RapidShooter_TurboED_Shredder_BigED_BundleED_Spider_Tank_HeavySpawn_swarmerED_PatrolBotED_KamiGooberED_Spider_Grunt_Attacker_EliteED_Mactera_Shooter_Normal_EliteED_CrawlerED_Bomber_bufferED_Spider_FanaticED_GorillaED_Drone_Breeder_SwarmED_Spider_Shooter_BouncerED_Ossiran_Scrab
−ED_Spider_TankED_Shark
Stationary enemiesHas dynamic rules
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_Sprout_upsideED_CaveLeech_fatED_Drone_Breeder
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