CD2 · TIER 5
Nitra Rush!
T5CD2
AuthorThe game gets harder every time you call a supply.
Chart editorEvery time a resupply is called, a new dangerous enemy is added to the pool and the bugs get faster by a certain rate that depends on mission type and complexity, to avoid shorter missions being easier than longer ones. After approximately 6 resupplies the increase in speed will be very noticeable and the team will need to stay together to survive, and hopefully finish the mission soon!
Enemy packs
Stats at a glance
- Enemy count multiplier
1P 2P 3P 4P 2.09 2.31 2.97 3.63 - Enemy damage multiplier
1P 2P 3P 4P 3.3 3.65 3.9 4.1 - Max active enemies
1P 2P 3P 4P 90 120 180 180 - Max active swarmers
1P 2P 3P 4P 90 120 180 180 - Max active critters
- 40
- Resupply cost (nitra)
- Dynamic (Mutate)
Enemy pool changes
Common enemies
+ED_JellyBreeder_SwarmED_PatrolBotED_SentinelED_Bomber_ExplosiveED_Spider_Grunt_Rock
Stationary enemies
+ED_ShootingPlant_NukeSingle
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