CD2 · TIER 5

Nitra Rush!

T5CD2

AuthorThe game gets harder every time you call a supply.

Chart editorEvery time a resupply is called, a new dangerous enemy is added to the pool and the bugs get faster by a certain rate that depends on mission type and complexity, to avoid shorter missions being easier than longer ones. After approximately 6 resupplies the increase in speed will be very noticeable and the team will need to stay together to survive, and hopefully finish the mission soon!

Enemy packs

Needs MEV + DEA Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
1P2P3P4P
2.092.312.973.63
Enemy damage multiplier
1P2P3P4P
3.33.653.94.1
Max active enemies
1P2P3P4P
90120180180
Max active swarmers
1P2P3P4P
90120180180
Max active critters
40
Resupply cost (nitra)
Dynamic (Mutate)

Enemy pool changes

Common enemies

+ED_JellyBreeder_SwarmED_PatrolBotED_SentinelED_Bomber_ExplosiveED_Spider_Grunt_Rock

Stationary enemies

+ED_ShootingPlant_NukeSingle

This version’s notes (from the file, original language)

Calling resupplies will make the difficulty harder. Collecting gold will give minor positive effects.

Preview code
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About tier T5

Another step-up from the previous tier, the difficulties listed here are fairly hard on average, most make use of MEV and DEA to add many new disruptor enemies and have very strict pacing requirements.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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