CD2 · TIER 9
Nightmares
AuthorHighly experimental difficulty. Pure chaos, unexpected deaths, debuff stacks, high diversity, high wave frequency. good luck
Chart editorA difficulty with a file so long that the author started to develop their own enemy expansion mod (EEE) to make it fit in CD2. Thanks to the power of blueprints, the enemies you will see here are unique among all the other difficulties in this chart: enemies that teleport players and other enemies, bulks that multiply into more bulks when killed, invisible HVTs and a long etcetera. Most of them are really unfair, and coupled with low wave timers and non-stop spawns, even 200 morkite missions pose a real challenge. If you want to get ahold of the difficulty file you will have to grab it in the author's lobby, as it's updated very often. Videos of Nightmares action can be found in Phantom's channel.
Enemy packs
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)
- Enemy damage multiplier
- 4
- Max active enemies
- Dynamic (Mutate)
- Max active swarmers
- Dynamic (Mutate)
- Resupply cost (nitra)
- #1 202+ 60
Enemy pool changes
Enemy poolVanilla cleared
+ED_Spider_GruntNED_BombersED_Spider_SwarmerED_Spider_TankED_Spider_ExploderED_Spider_StalkerED_Woodlouse_YounglingED_Spider_RapidShooterED_JellyBreederED_Spider_BufferED_GrabberED_Spider_Grooter_CeilingED_Spider_LobberED_Spider_ExploderTankED_Bomber_ExplosiveED_Spider_StingerED_Enola_Gay
Stationary enemiesVanilla clearedHas dynamic rules
+ED_ShootingPlantED_ShootingPlant_SmolSpawnerED_ShootingPlant_ScreenED_ShootingPlant_WallED_ShootingPlant_InfernoED_ShootingPlant_FireballED_ShootingPlant_TeleportED_BarrageInfectorED_BarrageInfector_FireED_BarrageInfector_ExploderED_BeerrageInfectorED_CaveLeech_FriendlyED_CaveLeech_CamoED_CaveLeech_cloakED_Nexus_ExploderED_Nexus_FireIceED_ShootingPlant_NukeSingleED_ShootingPlant_NukeBurstED_ShootingPlant_NukeSpreadED_Sprout_NormalED_Sprout_purpleED_IceSproutED_Sniper_Turret_Slow
Comments
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