CD2 · TIER 4

ND

T4CD2

AuthorND, the relatively fair successor to Lx2 and Lx2EX.

Chart editorProbably the most well known difficulty of this tier, ND was the next evolution of Lx2 and Lx2 EX from pH-JPEG with the intention of making a less swingy, more consistent difficulty. At a moderate 50 nitra resupply cost the pacing is important without being extreme, and has generally been lauded as a very well balanced difficulty that doesn't lean on RNG. As a testament of its importance, note how most of all the other entries in T4 use ND's characteristics as a reference.

Enemy packs

Needs MEV Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.32.52.93.5
Enemy damage multiplier
1P2P3P4P
3.84.14.44.6
Max active enemies
1P2P3+P
90180240
Max active swarmers
1P2P3+P
90180240
Max active critters
40
Resupply cost (nitra)
First 40After that 50

Enemy pool changes

Common enemies

+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Spider_StalkerED_Spider_Grunt_Guard_EliteED_JellyBreeder_RockpoxPlagueED_Spider_Boss_TwinA_WeakED_Spider_RapidShooter_TurboED_Spider_ExploderTank_small

Disruptive enemies

+ED_PatrolBot

Stationary enemies

+ED_Sprout_NormalED_ShootingPlant_NukeSingle

This version’s notes (from the file, original language)

REQUIRES MORE ENEMY VARIANTS (MEV). CD2 version of ND, the relatively fair successor to Lx2 and Lx2EX that also is an initial experiment with MEV. Latest change: Shellback MaxSpawnCount 3->1, Rockpox Breeders now have a boss HP bar, Septics from Rockpox Breeders are now yellow, Brambles are now shinier in appearance.

Preview code
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About tier T4

Introduction to cave madness. This tier is similar to the previous one but the difficulty picks up following the theme of faster waves, the introduction of new modded enemies and possibly higher scalings (ie. Hazard 7 resistances and damage). The pacing starts to be quite important and almost all difficulties listed here contain wavespawners, higher nitra costs and other tricks to force it.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

How it played, where you got stuck, or a broken code: leave it here. All three language versions of this page share these comments.

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