CD2 · TIER 4

Myriad Main

T4CD2Pubbable

AuthorPubbable cave madness with a few mission type overhauls and exciting twists.

Chart editorA more recent take on ND pacing, this difficulty loves to spawn high HP threats such as praetorians, oppressors and lots of sentinels during swarms. Because of that, it is noticeably harder in mission types that involve tunnels (looking at you, Crystaline Caverns deep scan) and when making cramped holds with no space to kite. The diff also has some original wavespawners that can surprise you in some missions, like deep scan and sabo. The author has an easier diff, Myriad Mini, In T2.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Optional: MEV (the file checks whether it is installed and still works without it)

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
0.951.051.351.65
Enemy damage multiplier
1P2P3P4P
3.33.653.94.1
Max active enemies
1P2P3P4P
125200250300
Max active swarmers
30
Resupply cost (nitra)
#1 302+ 50

Enemy pool changes

Enemy poolHas dynamic rules

+ED_SentinelED_Core_Spawn_CrawlerED_PatrolBot

−ED_Spider_ExploderED_Grabber

Stationary enemiesHas dynamic rules

+ED_BarrageInfector

−ED_TentaclePlant

Preview code
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About tier T4

Introduction to cave madness. This tier is similar to the previous one but the difficulty picks up following the theme of faster waves, the introduction of new modded enemies and possibly higher scalings (ie. Hazard 7 resistances and damage). The pacing starts to be quite important and almost all difficulties listed here contain wavespawners, higher nitra costs and other tricks to force it.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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