CD2 · TIER 4
Myriad Main
AuthorPubbable cave madness with a few mission type overhauls and exciting twists.
Chart editorA more recent take on ND pacing, this difficulty loves to spawn high HP threats such as praetorians, oppressors and lots of sentinels during swarms. Because of that, it is noticeably harder in mission types that involve tunnels (looking at you, Crystaline Caverns deep scan) and when making cramped holds with no space to kite. The diff also has some original wavespawners that can surprise you in some missions, like deep scan and sabo. The author has an easier diff, Myriad Mini, In T2.
Enemy packs
No enemy packs needed
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 0.95 1.05 1.35 1.65 - Enemy damage multiplier
1P 2P 3P 4P 3.3 3.65 3.9 4.1 - Max active enemies
1P 2P 3P 4P 125 200 250 300 - Max active swarmers
- 30
- Resupply cost (nitra)
- #1 302+ 50
Enemy pool changes
Enemy poolHas dynamic rules
+ED_SentinelED_Core_Spawn_CrawlerED_PatrolBot
−ED_Spider_ExploderED_Grabber
Stationary enemiesHas dynamic rules
+ED_BarrageInfector
−ED_TentaclePlant
Comments
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