CD2 · TIER 6
MS
AuthorElite Restriction Release made a HARDER ND-flavored difficulty using mostly Vanilla Assets, expect to see many new Elites spawn along the way. Partially inspired by zeta's Death Series.
Chart editorAn evolution of Ori's difficulties centered around Elites (see 6x2 EX ERR in T4), this difficulty has A LOT of stationaries together with very unforgiving wave timers. The required pacing is quite extreme and complicates missions in very open caves even with a moderate 50 nitra resupply cost. Like other similar diffs from Ori, this one is fully pubbable.
Enemy packs
No enemy packs needed
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 2.3 2.5 2.9 3.5 - Enemy damage multiplier
1P 2P 3P 4P 3.8 4.1 4.4 4.6 - Max active enemies
1P 2P 3P 4P 90 120 180 240 - Max active swarmers
1P 2P 3P 4P 90 120 180 240 - Resupply cost (nitra)
- #1 402+ 50
Enemy pool changes
Enemy poolHas dynamic rules
+ED_Ossiran_Scrab
−ED_Spider_GruntED_Spider_TankED_Woodlouse_YounglingED_Jelly_SwarmerED_Shark
Special enemiesVanilla cleared
Disruptive enemiesVanilla cleared
Stationary enemiesVanilla clearedHas dynamic rules
+ED_ShootingPlantED_CaveLeechED_BarrageInfectorED_SpiderSpawnerED_JellyBreederED_CaveLeech_EliteED_ShootingPlant_EliteED_BarrageInfector_EliteED_FacilityTurret_Sniper_GlobalED_FacilityTurret_Sniper_Global_EliteED_FacilityTurret_Barrier_Global
Comments
How it played, where you got stuck, or a broken code: leave it here. All three language versions of this page share these comments.
Loading comments…