CD2 · TIER 6

MS

T6CD2Pubbable

AuthorElite Restriction Release made a HARDER ND-flavored difficulty using mostly Vanilla Assets, expect to see many new Elites spawn along the way. Partially inspired by zeta's Death Series.

Chart editorAn evolution of Ori's difficulties centered around Elites (see 6x2 EX ERR in T4), this difficulty has A LOT of stationaries together with very unforgiving wave timers. The required pacing is quite extreme and complicates missions in very open caves even with a moderate 50 nitra resupply cost. Like other similar diffs from Ori, this one is fully pubbable.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Optional: MEV (the file checks whether it is installed and still works without it)

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.32.52.93.5
Enemy damage multiplier
1P2P3P4P
3.84.14.44.6
Max active enemies
1P2P3P4P
90120180240
Max active swarmers
1P2P3P4P
90120180240
Resupply cost (nitra)
#1 402+ 50

Enemy pool changes

Enemy poolHas dynamic rules

+ED_Ossiran_Scrab

−ED_Spider_GruntED_Spider_TankED_Woodlouse_YounglingED_Jelly_SwarmerED_Shark

Special enemiesVanilla cleared

Disruptive enemiesVanilla cleared

Stationary enemiesVanilla clearedHas dynamic rules

+ED_ShootingPlantED_CaveLeechED_BarrageInfectorED_SpiderSpawnerED_JellyBreederED_CaveLeech_EliteED_ShootingPlant_EliteED_BarrageInfector_EliteED_FacilityTurret_Sniper_GlobalED_FacilityTurret_Sniper_Global_EliteED_FacilityTurret_Barrier_Global

This version’s notes (from the file, original language)

EnemiesNoSync version, for Pubbing. REQUIRES CD2 B15+. Elite Restriction Release its ND-flavored difficulty but use mostly Vanilla Assets, expect to see many new Elites spawn along the way. Partially inspired by zeta's Death Series. Alpha 11: - Ossiran Scrab: Added to the Pool. MinSpawnCount reduced to 1, MaxSpawnCount 35, DifficultyRating 20, Rarity 5.125, SpawnAmountModifier 0.7. - Pit Jaw: DifficultyRating increased to 150, MaxSpawnCount 1, Rarity 5 and SpawnAmountModifier 0.5.

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About tier T6

These difficulties push the pacing requirement to the limit, with high nitra costs and dangerous constant wavespawners of many kinds of enemies. You will need very good fundamentals and coordination to beat these without bunkering. All mission types have been beaten with fire comp for all entries in this tier.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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