CD2 · TIER 2
Mighty Mactera And Prodding Praetorians
AuthorAn experiment on low count modifier design, for 1-2 players.
Chart editorIs it possible to make a low enemy count difficulty interesting to play? This attempt by Marian uses a few custom mactera and praetorian enemies from the expansion mods (among others) and it is quite unique among the other difficulties in this tier. While it says balanced for 1-2 players, it is also very playable with a full team.
Enemy packs
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 0.7 0.7 1 1.2 - Enemy damage multiplier
1P 2P 3P 4P 4.8 5.1 5.4 5.9 - Max active enemies
1P 2P 3+P 60 75 90 - Max active swarmers
1P 2P 3+P 60 75 90 - Resupply cost (nitra)
- 50
Enemy pool changes
Enemy pool
−ED_TerminatorED_InfectedMuleED_Spider_Swarmer
Common enemies
+ED_Spider_Grunt_Guard_EliteED_Spider_Tank_cyanED_Spider_Grunt_GodED_Mactera_PentaJawED_Mactera_RadialJawED_Bomber_buffer
−ED_Spider_GruntED_Spider_Swarmer
Special enemies
+ED_Mactera_TripleShooter_EliteED_Mactera_Shooter_HeavyVeteran_Elite
−ED_Mactera_Shooter_NormalED_Mactera_TripleShooter
Stationary enemies
+ED_MeeleeBallerED_FreezeBaller
−ED_ShootingPlant
Comments
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