CD2 · TIER 2

Mighty Mactera And Prodding Praetorians

T2CD2Solo-friendly

AuthorAn experiment on low count modifier design, for 1-2 players.

Chart editorIs it possible to make a low enemy count difficulty interesting to play? This attempt by Marian uses a few custom mactera and praetorian enemies from the expansion mods (among others) and it is quite unique among the other difficulties in this tier. While it says balanced for 1-2 players, it is also very playable with a full team.

Enemy packs

Needs MEV + DEA Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
0.70.711.2
Enemy damage multiplier
1P2P3P4P
4.85.15.45.9
Max active enemies
1P2P3+P
607590
Max active swarmers
1P2P3+P
607590
Resupply cost (nitra)
50

Enemy pool changes

Enemy pool

−ED_TerminatorED_InfectedMuleED_Spider_Swarmer

Common enemies

+ED_Spider_Grunt_Guard_EliteED_Spider_Tank_cyanED_Spider_Grunt_GodED_Mactera_PentaJawED_Mactera_RadialJawED_Bomber_buffer

−ED_Spider_GruntED_Spider_Swarmer

Special enemies

+ED_Mactera_TripleShooter_EliteED_Mactera_Shooter_HeavyVeteran_Elite

−ED_Mactera_Shooter_NormalED_Mactera_TripleShooter

Stationary enemies

+ED_MeeleeBallerED_FreezeBaller

−ED_ShootingPlant

This version’s notes (from the file, original language)

A7: Hopefully made the two new ballers spawn but not normal ones, made the biblically accurate mactera 5x harder to freeze, made the regular elite mactera 1.5x easier to freeze, gave buffer bombers a spawn cooldown of 100 seconds, nerfed projectile speed to 80% of its previous value, made the Fanatic a bit less tanky, removed buffer bombers from encounters A8 ideas: EggSwarmer replacement? ideas for the other bugs? maybe remove sentinels during heartstone/scale with player count, fix praet and dread swarms

Preview code
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About tier T2

This tier features diffs with enemies that are tankier, faster and with higher damage than Hazard 5, together with faster wave and swarm timers and a lot more stationaries. 6x2 is considered the gold standard of modded difficulties for its good balance and this tier contains difficulties that play similarly to it, and although some contain new modded enemies and other "modern" features, they keep for the most part closer to the vanilla experience than the tiers that follow.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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