AuthorThe original cave madness difficulty now modernized.
Chart editorCD2-only version of Lx2, it adds some QoL but it is basically the same as the old Lx2.
Enemy packs
Needs MEV Get the enemy packs from the setup page.
Stats at a glance
Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.
- Enemy count multiplier
- Enemy damage multiplier
- Max active enemies
- Max active swarmers
- Max active critters
- 40
- Resupply cost (nitra)
- 40
Enemy pool changes
Common enemies
+ED_Spider_Tank_HeavySpawnED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Jelly_SwarmerED_Spider_Stalker
Disruptive enemies
+ED_PatrolBotED_Shredder
This version’s notes (from the file, original language)
The original cave madness difficulty now modernized. a03: By default, Bulk SpawnSpread 16000. On Escort, Bulk SpawnSpread 0.
Preview code
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About tier T4
Introduction to cave madness. This tier is similar to the previous one but the difficulty picks up following the theme of faster waves, the introduction of new modded enemies and possibly higher scalings (ie. Hazard 7 resistances and damage). The pacing starts to be quite important and almost all difficulties listed here contain wavespawners, higher nitra costs and other tricks to force it.
Comments
How it played, where you got stuck, or a broken code: leave it here. All three language versions of this page share these comments.
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