CD2 · TIER 4

Lx2 Remastered

T4CD2

AuthorThe original cave madness difficulty now modernized.

Chart editorCD2-only version of Lx2, it adds some QoL but it is basically the same as the old Lx2.

Enemy packs

Needs MEV Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
1P2P3P4P
2.32.52.93.5
Enemy damage multiplier
1P2P3P4P
3.84.14.44.6
Max active enemies
1P2P3P4P
90120180180
Max active swarmers
1P2P3P4P
90120180180
Max active critters
40
Resupply cost (nitra)
40

Enemy pool changes

Common enemies

+ED_Spider_Tank_HeavySpawnED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Jelly_SwarmerED_Spider_Stalker

Disruptive enemies

+ED_PatrolBotED_Shredder

This version’s notes (from the file, original language)

The original cave madness difficulty now modernized. a03: By default, Bulk SpawnSpread 16000. On Escort, Bulk SpawnSpread 0.

Preview code
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About tier T4

Introduction to cave madness. This tier is similar to the previous one but the difficulty picks up following the theme of faster waves, the introduction of new modded enemies and possibly higher scalings (ie. Hazard 7 resistances and damage). The pacing starts to be quite important and almost all difficulties listed here contain wavespawners, higher nitra costs and other tricks to force it.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

How it played, where you got stuck, or a broken code: leave it here. All three language versions of this page share these comments.

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