CD2 · TIER 6
LX Ultra
AuthorBasically FC + LX + some new enemies. Should be a bit harder than FC while still being reasonable.
Chart editorThis difficulty has the same base as FC minus the chances of instant swarms, some enemies removed (sharks, harvesters, big bulk on certain missions) and the mechanics from LX Revamped (T5): constant dreadnought spawns on a set timer and a recurrent phasebomb spawner. The difficulty will feel like a harder LX and bringing some weapon to kill the dreadnoughts quickly is advised, although they are ignitable so VB will also work.
Enemy packs
Stats at a glance
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 2.3 2.5 2.9 3.5 - Enemy damage multiplier
1P 2P 3P 4P 3.8 4.1 4.4 4.6 - Max active enemies
1P 2P 3+P 90 180 240 - Max active swarmers
1P 2P 3+P 90 180 240 - Max active critters
- 1000
- Resupply cost (nitra)
- #1 40#2 503+ 60
Enemy pool changes
Enemy poolHas dynamic rules
+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Spider_StalkerED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_Spider_ExploderTank_smallED_Shredder_BigED_BundleED_PatrolBotED_KamiGooberED_Spider_Grunt_Attacker_EliteED_Mactera_Shooter_Normal_EliteED_CrawlerED_Bomber_bufferED_Spider_FanaticED_GorillaED_Drone_Breeder_SwarmED_Spider_Shooter_Bouncer
Stationary enemiesHas dynamic rules
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_Sprout_upsideED_PitJaw_CustomED_CaveLeech_fatED_Drone_Breeder
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