CD2 · TIER 6

LX Ultra

T6CD2

AuthorBasically FC + LX + some new enemies. Should be a bit harder than FC while still being reasonable.

Chart editorThis difficulty has the same base as FC minus the chances of instant swarms, some enemies removed (sharks, harvesters, big bulk on certain missions) and the mechanics from LX Revamped (T5): constant dreadnought spawns on a set timer and a recurrent phasebomb spawner. The difficulty will feel like a harder LX and bringing some weapon to kill the dreadnoughts quickly is advised, although they are ignitable so VB will also work.

Enemy packs

Needs MEV + DEA Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.32.52.93.5
Enemy damage multiplier
1P2P3P4P
3.84.14.44.6
Max active enemies
1P2P3+P
90180240
Max active swarmers
1P2P3+P
90180240
Max active critters
1000
Resupply cost (nitra)
#1 40#2 503+ 60

Enemy pool changes

Enemy poolHas dynamic rules

+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Spider_StalkerED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_Spider_ExploderTank_smallED_Shredder_BigED_BundleED_PatrolBotED_KamiGooberED_Spider_Grunt_Attacker_EliteED_Mactera_Shooter_Normal_EliteED_CrawlerED_Bomber_bufferED_Spider_FanaticED_GorillaED_Drone_Breeder_SwarmED_Spider_Shooter_Bouncer

Stationary enemiesHas dynamic rules

+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_Sprout_upsideED_PitJaw_CustomED_CaveLeech_fatED_Drone_Breeder

This version’s notes (from the file, original language)

Harder version of LX. Requires CD2v17 and latest DEA and MEV. V10: Added Pitjaws to the stationary pool, Artillery Praets to the special enemy wavespawner, Scrabs spawn from nexuses.

Preview code
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About tier T6

These difficulties push the pacing requirement to the limit, with high nitra costs and dangerous constant wavespawners of many kinds of enemies. You will need very good fundamentals and coordination to beat these without bunkering. All mission types have been beaten with fire comp for all entries in this tier.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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