CD2 · TIER 5

LX Revamped

T5CD2

AuthorBased on pH-JPEG's 6x2 LX ported to CD2 and harder, with 6 different kinds of bosses on a 45 second wavespawner timer and many DEA goodies.

Chart editorA dreadnought-themed difficulty existing thanks to the amazing new dread enemies in DEA. The base of the difficulty is ND with a grunt wavespawner and another wavespawner that chooses from a list of dreads every 45 seconds, so you will be fighting them very often. All dreads are ignitable and fire comp is recommended. The nitra pacing is moderate at a cost of 45.

Enemy packs

Needs MEV + DEA Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
1P2P3P4P
2.092.312.633.2
Enemy damage multiplier
1P2P3P4P
3.33.653.94.1
Max active enemies
1P2P3P4P
90120180180
Max active swarmers
1P2P3P4P
90120180180
Max active critters
40
Resupply cost (nitra)
45

Enemy pool changes

Common enemies

+ED_Bomber_ExplosiveED_JellyBreeder_SwarmED_PatrolBotED_Sentinel

Stationary enemies

+ED_CaveLeech_FatED_ShootingPlant_NukeSingle

This version’s notes (from the file, original language)

Cave madness version of 6x2 LX. Requires CD2 v15, MEV 5.4 and DEA_b00.4.1

Preview code
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About tier T5

Another step-up from the previous tier, the difficulties listed here are fairly hard on average, most make use of MEV and DEA to add many new disruptor enemies and have very strict pacing requirements.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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