CD2 · TIER 9

K.O.N.G.

T9CD2

AuthorA fork of StoneMason's San Bruno Primate Shelter with the aim of Cavemadnessing it even further while somehow retaining playability.

Chart editorAnother crawler difficulty based on San Bruno above. KONG keeps most of the San Bruno features like the extreme pacing, the neverending crawlers and the very dangerous stationaries while adding even more custom enemies on top. Unlike San Bruno, KONG has been balanced with 64 aggro bitfix from the start and it should feel considerably easier if playing with vanilla aggro. Fire comp starts to be on its limits here and some weapon alternatives like sludge and tempshock will make your life easier.

Enemy packs

Needs MEV + DEA + EEE + YoMAMA Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
3.72.73.13.7
Enemy damage multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
3.84.14.44.6
Max active enemies
1P2P3+P
280200280
Max active swarmers
1P2P3+P
90120180
Max active critters
120
Resupply cost (nitra)
Dynamic (Mutate)

Enemy pool changes

Enemy poolHas dynamic rules

−ED_Spider_Tank_MutatedED_SharkED_Spider_ExploderED_Spider_Exploder_whiteED_Spider_Exploder_frostED_Spider_ExploderTankED_Woodlouse_YounglingED_Jelly_Swarmer

Special enemies

−ED_Spider_Tank_MutatedED_SharkED_Woodlouse_YounglingED_Jelly_Swarmer

Disruptive enemies

−ED_Spider_Tank_MutatedED_SharkED_Spider_ExploderTankED_Woodlouse_YounglingED_Jelly_Swarmer

Stationary enemiesHas dynamic rules

+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_ShootingPlant_NukeEXED_ShootingPlant_SpawnerED_CaveLeech_fatED_MonkeyBarragerED_Sprout_BounceED_PentaMeteorballerED_ShootingPlant_IceED_ShootingPlant_Penta

This version’s notes (from the file, original language)

K.O.N.G. - Kingdom Of Nocturnal Gorillas, is originally based on StoneMason's San Bruno Primate Shelter. CD2 v18+, MEV, DEA, EEE, YoMAMA required. CustomCD2SFXv2 or newer is recommended but not needed to run the difficulty.

Preview code
Loading…
About tier T9

The sub 1% winrate category.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

How it played, where you got stuck, or a broken code: leave it here. All three language versions of this page share these comments.

Loading comments…