CD2 · TIER 9
K.O.N.G.
AuthorA fork of StoneMason's San Bruno Primate Shelter with the aim of Cavemadnessing it even further while somehow retaining playability.
Chart editorAnother crawler difficulty based on San Bruno above. KONG keeps most of the San Bruno features like the extreme pacing, the neverending crawlers and the very dangerous stationaries while adding even more custom enemies on top. Unlike San Bruno, KONG has been balanced with 64 aggro bitfix from the start and it should feel considerably easier if playing with vanilla aggro. Fire comp starts to be on its limits here and some weapon alternatives like sludge and tempshock will make your life easier.
Enemy packs
Stats at a glance
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 3.7 2.7 3.1 3.7 - Enemy damage multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 3.8 4.1 4.4 4.6 - Max active enemies
1P 2P 3+P 280 200 280 - Max active swarmers
1P 2P 3+P 90 120 180 - Max active critters
- 120
- Resupply cost (nitra)
- Dynamic (Mutate)
Enemy pool changes
Enemy poolHas dynamic rules
−ED_Spider_Tank_MutatedED_SharkED_Spider_ExploderED_Spider_Exploder_whiteED_Spider_Exploder_frostED_Spider_ExploderTankED_Woodlouse_YounglingED_Jelly_Swarmer
Special enemies
−ED_Spider_Tank_MutatedED_SharkED_Woodlouse_YounglingED_Jelly_Swarmer
Disruptive enemies
−ED_Spider_Tank_MutatedED_SharkED_Spider_ExploderTankED_Woodlouse_YounglingED_Jelly_Swarmer
Stationary enemiesHas dynamic rules
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_ShootingPlant_NukeEXED_ShootingPlant_SpawnerED_CaveLeech_fatED_MonkeyBarragerED_Sprout_BounceED_PentaMeteorballerED_ShootingPlant_IceED_ShootingPlant_Penta
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