CD2 · TIER 5
Into The Dark
T5CD2
AuthorIt features a periodic day-night cycle, where the enemies get a lot more dangerous during the night. Red swarmers appear just before it gets dark.
Chart editorVery unique difficulty made thanks to the Darkness module in CD2. It doesn't have swarms, similar to Send It style diffs, but the concept of bright and dark illumination works in the same way: stay together during the night cycle and push during the day cycle. There are yellow and red swarmers that work as indicators that either the day or the night are coming.
Enemy packs
No enemy packs needed
Stats at a glance
- Base hazard
- 5
- Enemy count multiplier
- Dynamic (Mutate)
- Enemy damage multiplier
1P 2P 3P 4P 3.8 4.1 4.4 4.6 - Max active enemies
1P 2P 3P 4P 90 120 180 200 - Max active swarmers
1P 2P 3P 4P 91 120 180 200 - Max active critters
- 40
- Resupply cost (nitra)
- First 40After that 40 / 50 (by players)
Enemy pool changes
Special enemies
−ED_Spider_SwarmerED_Spider_Spitter
Disruptive enemies
−ED_Spider_Stalker
Stationary enemies
−ED_SpiderSpawner
Comments
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