AuthorInterstellar, renamed from INS (Insane), is a spin off of FC_b23 with some interesting twists on modded enemies, some of the enemies are inspired/taken from other difficulties.
Chart editorThe hardest of MoonLightOri's space trilogy (Astral, Celestial and Interstellar), this diff has the pacing of FC but its heart are the many custom enemies it contains, a testament to how powerful the enemy controls are in CD2 and to the creativity of the authors. There is a video showcasing all the new enemies here.
Stats at a glance
Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
- Enemy damage multiplier
- Max active enemies
- Max active swarmers
- Max active critters
- 240
- Resupply cost (nitra)
- Dynamic (Mutate)
Enemy pool changes
Enemy poolHas dynamic rules
+ED_SentinelED_Spider_Lobber_RatED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_Shredder_BigED_BundleED_PatrolBotED_KamiGooberED_CrawlerED_Spider_FanaticED_Drone_Breeder_SwarmED_Spider_Tank_flameED_Spider_Shooter_BarrierED_Spider_Shooter_VomitED_NinjaED_Ossiran_Scrab
−ED_Spider_LobberED_Spider_TankED_GrabberED_SharkED_Bomber_IceED_Spider_Tank_IceED_Bomber
Stationary enemiesHas dynamic rules
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_Drone_BreederED_ShootingPlant_ShieldED_Sniper_Turret_Slow_Rocket
This version’s notes (from the file, original language)
REQUIRES CD2 beta update 15 (UPDATED), MEV v5.4 AND DEA_b02.1. Recommended VEA. Interstellar, shortened as IS, is a spin off of FC_b23 with some interesting twists on modded enemies.
v1.11:
- Anomaly/Warning Ban: Added Core Corruption into the Ban list.
- Added CoopUseMultiplier (from Dave's difficulties setting).
- Changed Swarmer Tunnel to spawn Sewer Rat -> Tunnel Slasher instead (Have the same amount of HP as White Slasher from Nexus).
- Spy: Changed Burn and Freeze temperature from 999/-999 to 35/-50. Damage taken from Fire, Explosion, Cold, Corrosive and Electric changed from 0.1 to 0.3. Stun Duration x0 -> x0.5. Removed Health scaling by Player.
- Sun: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%.
- Moon: SpawnSpread has been reduced by 50%.
- Blimp: Missiles spawn interval 1s -> 1.5s. Airship Crewmate spawn on death 5/6/8/10 -> 3/4/5/6. Added Outlines.
- Thugger: MaxJellies 20 -> 8. SpawnAmount 4 -> 2. However, Glyphid Thug HP has been increased from 0.05 -> 0.1.
- Elite WS: Fire and FreezeTemperature has been reduced to their non-Elite variant.
- Mactera Deliverer: NoSpawnWithin 500 -> 1000.
- Mactera Carrier: Doesn't spawn when there's 0/1/2/3 -> 0/1/1/2 downed players. NoSpawnWithin 750 -> 1500.
- Sentinel: Switched to the version without Goo carve attack. Also applies to Sentinels from Seeder.
- Glyphid Arbalest/Lacerator/Banshee/Wrathbane: Can be ignited with 100 temp/ 50 douse temp. Reduced DifficultyRating slightly.
- Glyphid Youngnoughts: Renamed into Glyphid Dreadlings.
- Glyphid Stalker: Damage output x1 -> 0.5. Reduce DifficultyRating slightly.
- Mactera Warden: DifficultyRating 135 -> 200. Rarity 7.5/5.5 -> 9/7.
- Barrinator: Now banned in During Defend, Drillevator and Escort. Barrier Shooter spawn from Barrinator damage dealt x1.2 -> x1.
- Sonic Detonator: Overall Movement Speed increased by 20%. Rarity 7.25 -> 6.5. However NoSpawnWithin 750 -> 1500, SpawnSpread 500 -> 2500 and Cooldown increased from 60s -> 150s.
- Line-Cutting Turret: Scale x1.4 -> x1.25.
Preview code
Loading…
About tier T6
These difficulties push the pacing requirement to the limit, with high nitra costs and dangerous constant wavespawners of many kinds of enemies. You will need very good fundamentals and coordination to beat these without bunkering. All mission types have been beaten with fire comp for all entries in this tier.
Comments
How it played, where you got stuck, or a broken code: leave it here. All three language versions of this page share these comments.
Loading comments…