AuthorInterstellar, shortened as IS, is a spin off of FC_b23 with some interesting twists on modded enemies. This is the EXTRA version which is based off Plus edition include changes to make this difficulty even more harder.
Chart editorThe hardest version of MoonLightOri's Interstellar, this one contains all the previous enemies found in the precursor difficulties while adding a few more on top. The pressure due to the variety of very fast wave spawners is extreme and most missions will prove a nitra management challenge. The full list of changes is in the linked repo.
Stats at a glance
Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
- Enemy damage multiplier
- Max active enemies
- Max active swarmers
- Max active critters
- 240
- Resupply cost (nitra)
- #1 40#2 503+ 60
Enemy pool changes
Enemy poolHas dynamic rules
+ED_SentinelED_Bomber_ExplosiveED_Spider_Lobber_RatED_Bomber_bufferED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_ShredderED_Shredder_BigED_BundleED_PatrolBotED_KamiGooberED_CrawlerED_Spider_FanaticED_Drone_Breeder_SwarmED_Spider_Shooter_BouncerED_Spider_Tank_flameED_Woodlouse_Youngling_BigED_Spider_Shooter_BarrierED_Spider_Shooter_VomitED_SpyED_NinjaED_Ossiran_ScrabED_Spider_Shooter_Marksman
−ED_Spider_LobberED_Spider_TankED_GrabberED_SharkED_Bomber_IceED_Spider_Tank_IceED_Bomber
Stationary enemiesHas dynamic rules
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_Drone_BreederED_ShootingPlant_ShieldED_Sniper_Turret_Slow_RocketED_BarrageInfector_NukerED_SpitwallerED_BarrageInfector_Grenade
This version’s notes (from the file, original language)
REQUIRES CD2 beta update 17 (updated), MEV v5.4, DEA b02.1+ AND EEE 1.5.4 (new). Recommended VEA. Interstellar, shortened as IS, is a spin off of FC_b23 with some interesting twists on modded enemies. This is the EXTRA version which is based off Plus edition include changes to make this difficulty even more harder.
v1.07:
- Revert change about WaveInterval and NormalWaveInterval back to v1.04 version.
- Anomaly/Warning Ban: Added Core Corruption into the Ban list.
- Added CoopUseMultiplier (from Dave's difficulties setting).
- Changed Swarmer Tunnel to spawn Sewer Rat -> Tunnel Slasher instead (Have the same amount of HP as White Slasher from Nexus).
- Spy: Changed Burn and Freeze temperature from 999/-999 to 50/-50. Damage taken from Fire, Explosion, Cold, Corrosive and Electric changed from 0.1 to 0.3. Stun Duration x0 -> x0.5.
- Sun: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%.
- Mars: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%.
- Moon: SpawnSpread has been reduced by 50%.
- Blimp: Missiles spawn interval 1s -> 1.5s. Airship Crewmate spawn on death 10 -> 6. Added Outlines.
- Thugger: MaxJellies 20 -> 8. SpawnAmount 4 -> 2. However, Glyphid Thug HP has been increased from 0.05 -> 0.1.
- Elite WS: Fire and FreezeTemperature has been reduced to their non-Elite variant.
- Mactera Deliverer: NoSpawnWithin 500 -> 1000.
- Mactera Carrier: Doesn't spawn when there's 3 -> 2 downed players. NoSpawnWithin 750 -> 1500.
- Sentinel: Switched to the version without Goo carve attack. Also applies to Sentinels from Seeder.
- Glyphid Arbalest/Lacerator/Banshee/Wrathbane: Can be ignited with 100 temp/ 50 douse temp.
- Glyphid Youngnoughts: Renamed into Glyphid Dreadlings.
- Glyphid Stalker: Damage output x1 -> 0.5. Reduce DifficultyRating slightly.
- Mactera Warden: DifficultyRating 135 -> 200. Rarity 5.5 -> 6.5. Reduced chance to spawn Mactera Warden in WS.
- Barrinator: Now banned in During Defend, Drillevator and Escort. Barrier Shooter spawn from Barrinator damage dealt x1.2 -> x1.
- Sonic Detonator: Overall Movement Speed increased by 20%. Rarity 7.25 -> 6.5. However NoSpawnWithin 750 -> 1500, SpawnSpread 500 -> 2500 and Cooldown increased from 60s -> 150s.
- Line-Cutting Turret: Scale x1.4 -> x1.25.
- Glyphid Artillery: Replaced projectile from Arbalest's Mine into Hiveguard's Fireball. Reduced DifficultyRating.
- Invincible Exploder: Renamed into Ebonite Exploder. Damage taken from all sources reduced by 99%, except Melee Attack damage increased Massively. Removed Immunity to Burning and Freezing. Reduced DifficultyRating slightly.
- Spitwaller: AttackDamageMultiplier x0.65 -> x1.
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About tier T8
This tier contains difficulties that are very hard on average, doable consistently on the easiest mission types and a real challenge on the harder ones (Refinery, Escort, Salvage, 8 Eggs). The pressure waves will be constant, room breaches will require lots of patience and skill due to the very dangerous stationaries (nuke barragers, spitwallers, spawners of all kinds and many more) and normal fire comp will be stretched very thin and alternatives that are biased towards better AoE clear will be easier: sludge, gamma, neuro nades, CT, ECR or MCAO are a few of the weapons that are a common sight here.
Comments
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