CD2 · TIER 5

Infest The Grunts' Nest (ITGN)

T5CD2

AuthorHoxxes for the Grunts. A difficulty in-between ND and FC with a focus on Grunts.

Chart editorGrunt themed difficulty. The grunt ratio here is very pronounced and sticky driller will be working very hard, usually double dipping for flamethrower ammo depending on the mission. While the average pacing of this diff falls on the lower end of T5, it has a very dangerous enemy called the Gruntinator, a bulk that spawns grunt spawners, which if not killed quickly, will end the run.

Enemy packs

Needs MEV + DEA Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.32.52.93.5
Enemy damage multiplier
1P2P3P4P
3.84.14.44.6
Max active enemies
1P2P3+P
90225450
Max active swarmers
1P2P3+P
90180240
Max active critters
40
Resupply cost (nitra)
First 40After that 50

Enemy pool changes

Enemy poolHas dynamic rules

+ED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_Boss_TwinA_WeakED_Spider_ExploderTank_smallED_PatrolBotED_Spider_SlobberED_Spider_FanaticED_Spider_Shooter_SpawnerED_GruntmoderED_RatED_Venusian1ED_Venusian2ED_Gruntinator

−ED_Spider_Stalker

Stationary enemies

+ED_ShootingPlant_NukeSingleED_ShootingPlant_Spawner

−ED_TentaclePlant

This version’s notes (from the file, original language)

REQUIRES MORE ENEMY VARIANTS (MEV) AND DEA. HOXXES FOR THE GRUNTS. a10: RegenHealthPerSecond set to 6 s, RegenDelayAfterDamage set to 6 s. Gruntmoder TimeDilation 3->1.5, MaxSpawnCount 1->0. Gruntinator MaxSpawnCount 1->0. Gruntinator Grunters PiercingDamageMultiplier 0->1. Venusian 1 and Venusian 2 DamageMultiplier x2->x4. Big Bulk PiercingDamageMultiplier 0->0.5, Movement module 1.35->1.

Preview code
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About tier T5

Another step-up from the previous tier, the difficulties listed here are fairly hard on average, most make use of MEV and DEA to add many new disruptor enemies and have very strict pacing requirements.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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