CD2 · TIER 3

Hazard Opal

T3CD2Solo-friendly

AuthorA difficulty for solo + Bosco designed to encourage aggressive, mobile play.

Chart editorOne of the few Solo difficulties in this ranking that also incorporates Bosco. Many POV's can be found in the author's youtube channel.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.3752.6253.3754.125
Enemy damage multiplier
1P2P3P4P
3.33.653.94.1
Max active enemies
1P2P3+P
110140200
Max active swarmers
1P2P3+P
110140200
Resupply cost (nitra)
40

Enemy pool changes

Enemy poolHas dynamic rules

Disruptive enemies

−ED_Spider_StalkerED_Spider_Stinger

Stationary enemiesHas dynamic rules

+ojb_mactera_breederojb_exploder_nexus

−ED_JellyBreederED_SpiderSpawner

This version’s notes (from the file, original language)

(WIP) - v4.6.11

Preview code
Loading…
About tier T3

Difficulties here present some characteristics that make them harder than the previous tier: faster wave timers, new modded enemies, higher enemy counts, gentle wavespawners (constant pressure waves outside PE) and so on. The nitra cost is usually moderate.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

How it played, where you got stuck, or a broken code: leave it here. All three language versions of this page share these comments.

Loading comments…