CD2 · TIER 2

Hazard Iota

T2CD2Solo-friendly

AuthorA (true) solo focused offshoot of 6x2, with the goal of making true solo elite deep dives a bit less grindy. It tries to keep the same relative amount of difficulty, but increase downtime so that players can push objectives without the support of bosco or teammates.

Chart editorA solo diff by ojb, with some QoL (no stingtails and no stalkers, among others) and longer wave timers compared to 6x2.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
1P2P3P4P
1.92.12.73.3
Enemy damage multiplier
1P2P3P4P
3.33.653.94.1
Max active enemies
1P2P3+P
90120180
Max active swarmers
1P2P3+P
90120180
Resupply cost (nitra)
First 40After that 60

Enemy pool changes

Enemy poolHas dynamic rules

This version’s notes (from the file, original language)

A tweaked 6x2 for less grindy true solos. Changes: slower wave timers, increased encounter spawns, no dets in bubble holds.

Preview code
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About tier T2

This tier features diffs with enemies that are tankier, faster and with higher damage than Hazard 5, together with faster wave and swarm timers and a lot more stationaries. 6x2 is considered the gold standard of modded difficulties for its good balance and this tier contains difficulties that play similarly to it, and although some contain new modded enemies and other "modern" features, they keep for the most part closer to the vanilla experience than the tiers that follow.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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