CD2 · TIER 1

Hazard 6

T1CD2Pubbable

AuthorIke's Hazard 6.

Chart editorA milestone of modded history, the legendary Hazard 6 file from Ike takes Hazard 5 and extrapolates its values with a significant rebalancing effort to imagine how an inexistent vanilla Hazard 6 would look like. The version without double enemies is undoubtedly a lot less common that the famous 6x2 (see below in T2) and it is significantly easier, hence, the general recommendation if you want to prepare for 6x2 is to play Spicy Fire or 5x2 instead.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
1P2P3P4P
0.951.051.351.65
Enemy damage multiplier
1P2P3P4P
3.33.653.94.1
Max active enemies
1P2P3+P
90120180
Max active swarmers
1P2P3+P
90120180
Resupply cost (nitra)
60
Preview code
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About tier T1

The difficulties listed here are either a gentle step-up from Hazard 5 or a modified version of Hazard 5, and are a good introduction to modded gameplay. They have relaxed nitra costs which don't force the pacing and tend to be easy enough to be pubbable with vanilla players.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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