CD2 · TIER 1

Haz 5 Rebalanced

T1CD2Pubbable

AuthorVanilla Hazard 5 with a few quality of life changes.

Chart editorAs commented in the 5x2 entry, vanilla Hazard 5 suffers from some strange design decisions related to chances of having zero stationaries, zero veterans or very long wave timers, among others. This difficulty by Marian does a small rebalancing of the numbers while keeping true to Hazard 5.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
1P2P3P4P
0.850.851.251.5
Enemy damage multiplier
1P2P3P4P
2.833.23.4
Max active enemies
60
Max active swarmers
60
Resupply cost (nitra)
80
This version’s notes (from the file, original language)

Vanilla Hazard 5 with a few quality of life changes

Preview code
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About tier T1

The difficulties listed here are either a gentle step-up from Hazard 5 or a modified version of Hazard 5, and are a good introduction to modded gameplay. They have relaxed nitra costs which don't force the pacing and tend to be easy enough to be pubbable with vanilla players.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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