CD2 · TIER 5

Ghosts

T5CD2

AuthorEvery cave is a Haunted Cave.

Chart editorEver noticed how Haunted Cave missions are harder than normal? The ghost forces the team to be moving all the time, which makes the usual holds in refinery, mining, egg, etc. to be much more difficulty to pull off. This difficulty is a Send It variation (no swarms) that adds a ghost in a way that is balanced even for mission types where haunted is banned in vanilla such as salvage and escort. Each mission works differently, I recommend going in blind!

Enemy packs

Needs MEV Get the enemy packs from the setup page.

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.092.312.973.63
Enemy damage multiplier
1P2P3P4P
3.33.653.94.1
Max active enemies
1P2P3P4P
90120180180
Max active swarmers
1P2P3P4P
90120180180
Max active critters
40
Resupply cost (nitra)
45

Enemy pool changes

Common enemies

+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmED_PatrolBot

This version’s notes (from the file, original language)

A Send It! Type R derivative. Beware of ghosts.

Preview code
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About tier T5

Another step-up from the previous tier, the difficulties listed here are fairly hard on average, most make use of MEV and DEA to add many new disruptor enemies and have very strict pacing requirements.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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