CD2 · TIER 5
Ghosts
T5CD2
AuthorEvery cave is a Haunted Cave.
Chart editorEver noticed how Haunted Cave missions are harder than normal? The ghost forces the team to be moving all the time, which makes the usual holds in refinery, mining, egg, etc. to be much more difficulty to pull off. This difficulty is a Send It variation (no swarms) that adds a ghost in a way that is balanced even for mission types where haunted is banned in vanilla such as salvage and escort. Each mission works differently, I recommend going in blind!
Enemy packs
Stats at a glance
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 2.09 2.31 2.97 3.63 - Enemy damage multiplier
1P 2P 3P 4P 3.3 3.65 3.9 4.1 - Max active enemies
1P 2P 3P 4P 90 120 180 180 - Max active swarmers
1P 2P 3P 4P 90 120 180 180 - Max active critters
- 40
- Resupply cost (nitra)
- 45
Enemy pool changes
Common enemies
+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmED_PatrolBot
Comments
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