CD2 · TIER 9

Final Destination

T9CD2Pubbable

AuthorDifficulty with a billion enemies scaled to hazard 11+ standards. The worst outcome of the west and the east. MEA is recommended for a good experience.

Chart editorA difficulty with the pacing of T6 but with enemy resistances and damage scaled well beyond what's reasonable. In the words of the author, "designed to be the worst possible thing".

Enemy packs

Needs MEV Get the enemy packs from the setup page.

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
1P2P3P4P
3.33.63.94.6
Enemy damage multiplier
1P2P3P4P
5.66.056.57
Max active enemies
1P2P3P4P
180240300420
Max active swarmers
1P2P3P4P
120160200240
Max active critters
60
Resupply cost (nitra)
First 4 0After that 30

Enemy pool changes

Common enemies

+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_Boss_TwinA_WeakED_Spider_RapidShooter_TurboED_Spider_ExploderTank_small

Disruptive enemies

+ED_PatrolBot

Stationary enemies

+ED_ShootingPlant_NukeSingle

This version’s notes (from the file, original language)

Final;Destination MEV Version. Designed to be the hardest possible thing.

Preview code
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About tier T9

The sub 1% winrate category.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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