CD2 · TIER 6

FE

T6CD2

AuthorFE, a fork of FC_b23.

Chart editorA fork of FC with some tweaks related to some enemy spawns, but otherwise it plays and feels very similar to FC. Some of the changes such as the removal of sentinel encounters are a very welcome QoL change.

Enemy packs

Needs MEV + DEA Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.32.52.93.5
Enemy damage multiplier
1P2P3P4P
3.84.14.44.6
Max active enemies
1P2P3+P
90180240
Max active swarmers
1P2P3+P
90180240
Max active critters
1000
Resupply cost (nitra)
First 40After that 60

Enemy pool changes

Enemy poolHas dynamic rules

+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmXED_JellySpawnED_Spider_StalkerED_Spider_Grunt_Guard_EliteED_JellyBreeder_RockpoxPlagueED_Spider_Boss_TwinA_WeakED_Spider_Boss_TwinB_WeakED_Spider_RapidShooter_TurboED_Spider_ExploderTank_smallED_Shredder_BigED_BundleED_Spider_Tank_HeavySpawn_swarmerED_PatrolBotED_KamiGooberED_Shark_GlobalED_Spider_Grunt_Attacker_EliteED_Mactera_Shooter_Normal_EliteED_CrawlerED_Bomber_bufferED_Spider_FanaticED_GorillaED_Drone_Breeder_SwarmED_Spider_Shooter_Bouncer

−ED_Shark

Stationary enemiesHas dynamic rules

+ED_ShootingPlant_Spawner_BoomerED_Sprout_NormalED_ShootingPlant_NukeSingleED_Sprout_upsideED_CaveLeech_fatED_Drone_Breeder

This version’s notes (from the file, original language)

REQUIRES MORE ENEMY VARIANTS (MEV) AND DEA. FE, a fork of FC_b23. Readded jellies, sentinels added to grunt wavecontroller, reduced spawnspread, removed from encounters. Sentinel Swarmers added to encounters (except escort)

Preview code
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About tier T6

These difficulties push the pacing requirement to the limit, with high nitra costs and dangerous constant wavespawners of many kinds of enemies. You will need very good fundamentals and coordination to beat these without bunkering. All mission types have been beaten with fire comp for all entries in this tier.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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