CD2 · TIER 6
FC
AuthorFC, the harder version of ND created with CD2 in mind.
Chart editorThe poster child of T6. This difficulty is defined by the extreme pacing it requires, a high number of enemies, constant dangerous wavespawners of grunts and armored elites, lots of stationaries and a number of custom enemies from MEV and DEA. At a 60 nitra resupply cost dying to starvation is common in certain mission types, and because of this, FC is not very balanced for deep dives (the secondaries mess up the pacing) and if you want to do that, Penumbra below might be a better choice although with slightly relaxed pacing. Check also FE below, another fork of FC with some tweaks of the enemy pool.
Enemy packs
Stats at a glance
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 2.3 2.5 2.9 3.5 - Enemy damage multiplier
1P 2P 3P 4P 3.8 4.1 4.4 4.6 - Max active enemies
1P 2P 3+P 90 180 240 - Max active swarmers
1P 2P 3+P 90 180 240 - Max active critters
- 1000
- Resupply cost (nitra)
- First 40After that 60
Enemy pool changes
Enemy pool
+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Spider_StalkerED_Spider_Grunt_Guard_EliteED_JellyBreeder_RockpoxPlagueED_Spider_Boss_TwinA_WeakED_Spider_Boss_TwinB_WeakED_Spider_RapidShooter_TurboED_Spider_ExploderTank_smallED_Shredder_BigED_PatrolBotED_KamiGooberED_Shark_GlobalED_Spider_Grunt_Attacker_EliteED_Mactera_Shooter_Normal_EliteED_CrawlerED_Bomber_bufferED_GorillaED_Drone_Breeder_SwarmED_Spider_Shooter_BouncerED_Grabber_BigED_Spider_Buffer_GlassED_Gardener_NoGasAndSpitED_Ossiran_Scrab_Global
−ED_Ossiran_ScrabED_PitJawED_Shark
Stationary enemiesHas dynamic rules
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_Sprout_upsideED_CaveLeech_fatED_Drone_BreederED_PitJaw_Global
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