CD2 · TIER 6

FC

T6CD2

AuthorFC, the harder version of ND created with CD2 in mind.

Chart editorThe poster child of T6. This difficulty is defined by the extreme pacing it requires, a high number of enemies, constant dangerous wavespawners of grunts and armored elites, lots of stationaries and a number of custom enemies from MEV and DEA. At a 60 nitra resupply cost dying to starvation is common in certain mission types, and because of this, FC is not very balanced for deep dives (the secondaries mess up the pacing) and if you want to do that, Penumbra below might be a better choice although with slightly relaxed pacing. Check also FE below, another fork of FC with some tweaks of the enemy pool.

Enemy packs

Needs MEV + DEA Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.32.52.93.5
Enemy damage multiplier
1P2P3P4P
3.84.14.44.6
Max active enemies
1P2P3+P
90180240
Max active swarmers
1P2P3+P
90180240
Max active critters
1000
Resupply cost (nitra)
First 40After that 60

Enemy pool changes

Enemy pool

+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Spider_StalkerED_Spider_Grunt_Guard_EliteED_JellyBreeder_RockpoxPlagueED_Spider_Boss_TwinA_WeakED_Spider_Boss_TwinB_WeakED_Spider_RapidShooter_TurboED_Spider_ExploderTank_smallED_Shredder_BigED_PatrolBotED_KamiGooberED_Shark_GlobalED_Spider_Grunt_Attacker_EliteED_Mactera_Shooter_Normal_EliteED_CrawlerED_Bomber_bufferED_GorillaED_Drone_Breeder_SwarmED_Spider_Shooter_BouncerED_Grabber_BigED_Spider_Buffer_GlassED_Gardener_NoGasAndSpitED_Ossiran_Scrab_Global

−ED_Ossiran_ScrabED_PitJawED_Shark

Stationary enemiesHas dynamic rules

+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_Sprout_upsideED_CaveLeech_fatED_Drone_BreederED_PitJaw_Global

This version’s notes (from the file, original language)

REQUIRES MORE ENEMY VARIANTS (MEV), DEA, AND NOGASSPITPRAET. FC, the harder version of ND created with CD2 in mind. b33: All Heartstone WaveSpawners spawn distance 20->30 m. Heartstone Shellbacks and Bulks moved to new 6th WaveSpawner that activates every 75 seconds and spawns 50 m away. Heartstone Bulks have a NoSpawnWithin of 30 m. Bulk NoSpawnWithin set to 25 m for Salvage. Heartstone Praetorian MaxSpawnCount 4->0. Heartstone Menace MaxSpawnCount 1->0. Heartstone Stalker MaxSpawnCount 4->2.

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About tier T6

These difficulties push the pacing requirement to the limit, with high nitra costs and dangerous constant wavespawners of many kinds of enemies. You will need very good fundamentals and coordination to beat these without bunkering. All mission types have been beaten with fire comp for all entries in this tier.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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