CD2 · TIER 3

EX

T3CD2

AuthorIntended as a small step-up from 6x2EX. Experimental difficulty, unsure if it will ever be released.

Chart editorAn unfinished difficulty from pH-JPEG, intended to be a bridge between 6x2 EX and ND. Although unfinished, it is very playable and it falls on the higher end of T3.

Enemy packs

Needs MEV Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
1P2P3P4P
2.092.312.973.63
Enemy damage multiplier
1P2P3P4P
3.84.14.44.6
Max active enemies
1P2P3P4P
90120180180
Max active swarmers
1P2P3P4P
90120180180
Max active critters
40
Resupply cost (nitra)
First 40After that 50

Enemy pool changes

Common enemies

+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmED_PatrolBot

This version’s notes (from the file, original language)

REQUIRES MORE ENEMY VARIANTS (MEV). Intended as a small step-up from 6x2EX. Experimental difficulty, unsure if it will ever be released. a02: Breeders now spawn Shockers.

Preview code
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About tier T3

Difficulties here present some characteristics that make them harder than the previous tier: faster wave timers, new modded enemies, higher enemy counts, gentle wavespawners (constant pressure waves outside PE) and so on. The nitra cost is usually moderate.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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