CD2 · TIER 8

ENND

T8CD2

AuthorA harder version of FC_b23 with additional enemies.

Chart editorA difficulty from Enn that represents a considerable step-up from T7. At its base the enemy composition is quite unique with a spam of low and mid hp enemies such as grunts and a ton of spitter variants from MEV and DEA; on top of that it contains a few independent wavespawners with some less common enemies like electric praetorians, ebonites and more custom enemies.

Enemy packs

Needs MEV + DEA + EEE Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.42.73.13.7
Enemy damage multiplier
1P2P3P4P
3.84.14.44.6
Max active enemies
1P2P3+P
90180240
Max active swarmers
1P2P3+P
90180240
Max active critters
240
Resupply cost (nitra)
First 40After that 55

Enemy pool changes

Enemy poolHas dynamic rules

+ED_Sentinel_NoGoo_NoCarveAtkED_JellyBreeder_SwarmED_Big_HatchlingED_Drone_BreederED_PatrolBotED_PatrolBot_MiniED_Spider_Grooter_CeilingED_Rush_SentinelED_YoungnoughtED_Woodlouse_Youngling_BigED_Spider_Buffer_BigED_Spider_Gritter_CeilingED_Spider_ShieldTankED_Mactera_PentaJawED_Woodlouse_ShellbomberED_Mactera_Shooter_HeavyVeteranED_ArbabomberED_Terminator_WeakED_Grabber

−ED_SharkED_Spider_ExploderTank

Disruptive enemies

−ED_Spider_ExploderTank

Stationary enemiesHas dynamic rules

+ED_Drone_Breeder_SwarmED_ShootingPlant_NukeSingleXED_ShootingPlant_ScreenED_ShootingPlant_IceED_BarrageInfector_FireED_ShootingPlant_WallED_Sprout_NormalED_Sniper_Turret_SlowED_Sprout_upsideED_CaveLeech_fatED_JellyBreeder_StationaryED_FacilityTurret_CutterED_ShootingPlant_NukeBurstED_SpiderSpawner_yellowED_ShootingPlant_FireballED_Sniper_Turret_Nuke

−ED_Shark

This version’s notes (from the file, original language)

REQUIRES MORE ENEMY VARIANTS (MEV), DEA and EEE. A fork of FC_b23 which throws almost every enemy variant on top of some custom ones at you

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About tier T8

This tier contains difficulties that are very hard on average, doable consistently on the easiest mission types and a real challenge on the harder ones (Refinery, Escort, Salvage, 8 Eggs). The pressure waves will be constant, room breaches will require lots of patience and skill due to the very dangerous stationaries (nuke barragers, spitwallers, spawners of all kinds and many more) and normal fire comp will be stretched very thin and alternatives that are biased towards better AoE clear will be easier: sludge, gamma, neuro nades, CT, ECR or MCAO are a few of the weapons that are a common sight here.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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