CD2 · TIER 6
Eclipse (Total)
AuthorThis is a Send it! + Interstellar with gradual Difficulty increase by time. Each 50 Golds in Deposit Bank will recover 90s of Threat Meter. Do not enable mods that clean up the Gold Chunk as this will make the difficulty even more harder OR Drink gold-related beer that make difficulty easier. This difficulty will make sure you will be on a run with unlimited-and-lightweight waves coming at you.
Chart editorLike it says on the description this difficulty is a Send It! variation, meaning no swarms, and the only one of its kind in T6. It features a special mechanic where a boss bar on the screen will keep track of a threat meter with three different levels: the harder difficulty (Total Eclipse, T6) starts at 3 and ends at 5, and the easier version (Partial Eclipse, T5) starts at 1 and ends at 5. Each level reduces the wave timers and adds more dangerous enemies to spawn, but the players can prolong the duration of each level by depositing gold. While the optimal play is to do that to keep the threat level at 3 and 4 for as long as possible, gold-less runs are also possible as an extra challenge.
Enemy packs
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 2.09 2.31 2.97 3.63 - Enemy damage multiplier
- Dynamic (Mutate)
- Max active enemies
1P 2P 3P 4P 90 120 150 180 - Max active swarmers
1P 2P 3P 4P 90 120 150 180 - Max active critters
- 40
- Resupply cost (nitra)
- Dynamic (Mutate)
Enemy pool changes
Enemy poolHas dynamic rules
+ED_Shredder_BigED_Ossiran_Scrab
−ED_Spider_LobberED_Bomber_IceED_Spider_Tank_Ice
Stationary enemiesHas dynamic rules
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_ShootingPlant_ShieldED_Sniper_Turret_Slow_Rocket
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