CD2 · TIER 6

Eclipse (Total)

T6CD2

AuthorThis is a Send it! + Interstellar with gradual Difficulty increase by time. Each 50 Golds in Deposit Bank will recover 90s of Threat Meter. Do not enable mods that clean up the Gold Chunk as this will make the difficulty even more harder OR Drink gold-related beer that make difficulty easier. This difficulty will make sure you will be on a run with unlimited-and-lightweight waves coming at you.

Chart editorLike it says on the description this difficulty is a Send It! variation, meaning no swarms, and the only one of its kind in T6. It features a special mechanic where a boss bar on the screen will keep track of a threat meter with three different levels: the harder difficulty (Total Eclipse, T6) starts at 3 and ends at 5, and the easier version (Partial Eclipse, T5) starts at 1 and ends at 5. Each level reduces the wave timers and adds more dangerous enemies to spawn, but the players can prolong the duration of each level by depositing gold. While the optimal play is to do that to keep the threat level at 3 and 4 for as long as possible, gold-less runs are also possible as an extra challenge.

Enemy packs

Needs MEV + DEA + EEE Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.092.312.973.63
Enemy damage multiplier
Dynamic (Mutate)
Max active enemies
1P2P3P4P
90120150180
Max active swarmers
1P2P3P4P
90120150180
Max active critters
40
Resupply cost (nitra)
Dynamic (Mutate)

Enemy pool changes

Enemy poolHas dynamic rules

+ED_Shredder_BigED_Ossiran_Scrab

−ED_Spider_LobberED_Bomber_IceED_Spider_Tank_Ice

Stationary enemiesHas dynamic rules

+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_CaveLeech_fatED_ShootingPlant_ShieldED_Sniper_Turret_Slow_Rocket

This version’s notes (from the file, original language)

REQUIRES CD2 beta 16a+ (Updated), MEV v5.4, DEA and EEE. Recommended VEA. This is a harder Send it! Interstellar with Gradual Difficulty increase (Start at Lv3) by time. Each 50 Golds in Deposit Bank will recover 90s of Threat Meter. DO NOT ENABLE MODS THAT CLEAN UP THE GOLD CHUNK AS THIS WILL MAKE THE DIFFICULTY EVEN MORE HARDER OR HAVING BEER THAT BUFFS GOLD RATIO TO MAKE DIFFICULTY EASIER. A17: - Invincible Exploder: Renamed into Ebonite Exploder. Damage taken from all sources reduced by 99%, except Melee Attack damage increased Massively. Removed Immunity to Burning and Freezing.

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About tier T6

These difficulties push the pacing requirement to the limit, with high nitra costs and dangerous constant wavespawners of many kinds of enemies. You will need very good fundamentals and coordination to beat these without bunkering. All mission types have been beaten with fire comp for all entries in this tier.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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