CD2 · TIER 4

DW

T4CD2Pubbable

AuthorInspired by pH-JPEG's ND. Does not require clients to have CD2, MEV or DEA. All difficulties are roughly based on Haz 6 HP, dmg scaling & Haz 7 attack, movement & projectile speed.

Chart editorA middle difficulty in Zeta's trilogy (DL, DW, DP and DR), it plays similarly to ND. This series has some pretty creative new modded enemies, and the most surprising thing of all is that is fully pubbable: the author uses different kinds of vanilla enemies such as rockpox and kursite to signal that some bug does something different, instead of using CD2's non-pubbable material changes.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.042.0433.6
Enemy damage multiplier
1P2P3P4P
3.53.7544.25
Max active enemies
1P2P3+P
90180240
Max active swarmers
1P2P3+P
90180240
Max active critters
40
Resupply cost (nitra)
First 2 40After that 50

Enemy pool changes

Enemy pool

+ED_Spider_Tank_MutatedED_Jelly_SwarmerED_Woodlouse_YounglingED_ShredderED_SharkED_Spider_Tank_HeavySpawnED_Crawler_SwarmED_WoodlouseED_PatrolBotED_Bomber_ExplosiveED_JellyBreeder_SwarmED_JellyBreeder_RockpoxPlague_SwarmED_Spider_Boss_TwinA_SwarmED_Spider_Boss_TwinB_SwarmED_Spider_ExploderTank_EliteED_Spider_ExploderTank_Weak

−ED_Spider_ExploderTank

Stationary enemiesHas dynamic rules

+ED_FacilityTurret_Korlok_WeakED_FacilityTurret_Barrier_WeakED_FacilityTurret_Burst_Weak

This version’s notes (from the file, original language)

Bulks now become elites and leeches are now silent. Even faster bulks, grabbers, leeches, oppressors. New enemies include elite bulks, shockers, younglings, trawlers, sentinels, fire bombers, crawlers, grunt nexus, exploder & rockpox exploder breeders, patrol bots, rival turrets, weakened lacerators, arbalests & weak bulks.

Preview code
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About tier T4

Introduction to cave madness. This tier is similar to the previous one but the difficulty picks up following the theme of faster waves, the introduction of new modded enemies and possibly higher scalings (ie. Hazard 7 resistances and damage). The pacing starts to be quite important and almost all difficulties listed here contain wavespawners, higher nitra costs and other tricks to force it.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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