CD2 · TIER 6

DR

T6CD2Pubbable

AuthorThe next evolution of DW. DW Plus enemies + OG Dreadnoughts, glyphid grenade spitters, superacid spitters, mactera cryo bombers, fireball menaces, nayaka fireballers, drone breeders & big crassus.

Chart editorAnother difficulty by Zeta that follows on the theme of being fully pubbable while adding a few more custom enemies than the ones previous tiers. It is probably the easiest T6 difficulty which makes it a good introduction to the pacing required to beat other diffs like Interstellar, FC, etc.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.042.0433.6
Enemy damage multiplier
1P2P3P4P
3.53.7544.25
Max active enemies
1P2P3+P
90180240
Max active swarmers
1P2P3+P
90180240
Max active critters
40
Resupply cost (nitra)
First 40After that varies by mission type etc.

Enemy pool changes

Enemy poolHas dynamic rules

+ED_Spider_Tank_MutatedED_Jelly_SwarmerED_Woodlouse_YounglingED_ShredderED_SharkED_Spider_Tank_HeavySpawnED_Crawler_SwarmED_WoodlouseED_PatrolBotED_Bomber_ExplosiveED_JellyBreeder_SwarmED_JellyBreeder_RockpoxPlague_SwarmED_Spider_Boss_TwinA_SwarmED_Spider_Boss_TwinB_SwarmED_Spider_ExploderTank_EliteED_Spider_ExploderTank_WeakED_Mactera_LaserShooterED_Spider_BarrierShooterED_Spider_FireLobberED_Spider_Tank_ChargerED_Bomber_TransporterED_Terminator_SwarmED_Spider_Tank_Boss_SwarmED_Spider_NadeShooterED_Spider_SuperShooterED_Bomber_PermafrostED_Spider_RapidFireballerED_RamSharkED_DroneBreeder_Swarm

−ED_Spider_ExploderTank

Stationary enemiesHas dynamic rules

+ED_FacilityTurret_Korlok_WeakED_FacilityTurret_Barrier_WeakED_FacilityTurret_Burst_WeakED_DroneBreeder

This version’s notes (from the file, original language)

The next evolution of DW. DW Plus enemies + OG Dreadnoughts, glyphid grenade spitters, superacid spitters, mactera cryo bombers, fireball menaces, nayaka fireballers, drone breeders & big crassus. Silent leeches now gain 2x speed. Increased wave intensity, increased spawn count modifier during extraction phases, there are now 5 custom wave spawners that now spawn grunt waves, elite grunts, elite mactera, a single elite barrier brundle & a barrier shooter wave, fireball spreader wave or a weak bulk periodically. b03: OG Dread spawn cost increased from 150 -> 200, Rarity decreased from 7 to 6, shell health reduced by 33.33%, main to shell health ratio is now 3:1. Elite grunt wave & elite mactera wave spawn distance reduced from 20m to 15m. Barrier shooter & fireball spreader wave spawn chance increased from 37.5% to 38.75%. Weak bulk wave spawn chance reduced from 25% to 22.5% & spawn count increased from 1 to 2.

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About tier T6

These difficulties push the pacing requirement to the limit, with high nitra costs and dangerous constant wavespawners of many kinds of enemies. You will need very good fundamentals and coordination to beat these without bunkering. All mission types have been beaten with fire comp for all entries in this tier.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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