AuthorThe sequel to the original Death series. Uses V1 difficulties as a base, influenced by modern cave madness difficulties, especially Celestial & Interstellar.
Chart editorA harder version of Zeta's DR in T6, this one is NOT pubbable unlike all of the others. Quite similar to Insterstellar and similar diffs (base of FC + many new custom enemies) with some original enemy designs and slightly harder pacing than T6.
Enemy packs
Based on the version you picked.
Stats at a glance
Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.
- Enemy count multiplier
- Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
- Enemy damage multiplier
- Max active enemies
- Max active swarmers
- Max active critters
- 40
- Resupply cost (nitra)
- Dynamic (Mutate)
Enemy pool changes
Enemy poolHas dynamic rules
+ED_Spider_Exploder_Variable_SpeedED_SentinelED_Crawler_SwarmED_PatrolBotED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Ossiran_ScrabED_Spider_RapidShooter_TurboED_Shredder_BigED_Spider_FireLobberED_Bomber_TransporterED_Spider_Tank_Summoner_NoGasAndSpitED_Spider_BarrierShooterED_Grabber_DelivererED_Bomber_bufferED_Spider_Shooter_BouncerED_Spider_FanaticED_Drone_Breeder_SwarmED_Spider_RapidFireballerED_Spider_Lobber_ToxED_Spider_Sharpshooter
−ED_Spider_ExploderED_Spider_ExploderTank
Stationary enemiesHas dynamic rules
+ED_ShootingPlant_NukeSingleED_Sprout_NormalED_FacilityTurret_KorlokED_CaveLeech_FatED_ShootingPlant_BarrierED_Drone_BreederED_BarrageInfector_FireMineED_ShootingPlant_Wall_ENNDED_BarrageInfector_Nuker
This version’s notes (from the file, original language)
**NOTE**: Both host & clients require CD2 Update 17, MEV v5.4, DEA b02.1 & EEE v1.5.4
**NOTE**: Only host requires NoGasSpitPraet.pak
A significantly harder & more combat-intensive version of DR. Influenced by Interstellar Plus & LX Ultra.
Beta 04:
- Removed Fire Praetorians, Rush Praetorians, Laser Shooters, Grunt Blobbers, Naedocyte Seeders, Acid Bombers, Cryo Bombers, Battle Blimps,
Big Bulks, Radiation Bombers, Energy Cores, Mini-Patrol Bots, Electrical Bulks & George from the enemy pool
- Removed global Stabber Vines from the stationary pool
- Removed Brendles, Flamdles, Breachers, Banshees, Radnoughts & Fire Youngnoughts from WS but added Ice Arbalests to Dread WS
- 90% chance to have a 90-110 to 90-100 swarm timer
- 33.3% chance to have a 150-180 to 140-160 normal wave timer
- Removed Goo & Carve from regular Sentinels, reduced their spawn spread distance from 30m to 5m & now inherit the speed boost when damaged (1.35x speed) feature from the now removed Rush Praetorians
- Reduced Stalker's damage dealt by 16.7% but reduced its spawn cost from 90 to 80
- Reduced spawn cost of both Lacerators & Arbalests by 10%
- Replaced Tunnel Rats with Tunnel Slashers (synchronized with Interstellar v1.11)
- Increased Hatched Rat's health by 40% & its damage by 100%, added a 0.35x stun duration & raise temp threshold to Grunt levels
- Increased spawn cost of Fireball Spreaders from 80 to 90
- Reduced spawn cost of Shellbombers by 10%
- Reduced spawn cost of Naedocyte Interlopers by 20%
- Reduced Line-Cutting Turrets size by ~11% (synchronized with Interstellar v1.11)
- Spitscreeners now shoot single Barriers instead of triple bursts, changed its default attack speed from 0.667 to 1x & reduced their spawn cost from 225 to 175
- Increased Mactera Warden Bomber spawn cost from 135 to 175 & its rarity from 5.5 to 5.625
- Reduced Mactera Disruptor's health by ~33%, increased their min respawn time from 20 secs to 30 secs but now gains fear immunity & 1.25x time dilation
- Increased Fast-Bulk's spawn spread from 5m to 25m, reduced their rarity from 7 to 6.5 & increased its spawn cooldown from 60 secs to 90 secs
- Increased the Fireball Menace's rarity from 5.5 to 5.625
- Recolored WS Sentinels & Crawlers with Seeder Sentinel & silver materials respectively
- Increased the spawn count of the Sentinel-Crawler wave from 5 to 7 & reduced the WS Sentinel's damage by 25%
- Recolored Bayonet's armor materials to match ENND's version
- Reduced Tox Spreader's impact damage by 20%
- Removed strafe speed buff, lowered turning speed on Sharpshooters from 2x to 1.5x & their damage by 10%
- Rogue Cores now only reduce affected enemies' stun duration by 65% instead of making them immune to stun & their spawn spread by 50%; removed the attack damage & turn angle buff
- Reduced Signal Jammer's spawn spread by 50%
- Reduced the Dread WS spawn interval from 60-90 to 60-75 secs
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About tier T7
A step-up from T6 but generally still doable on all mission types consistently if some fire comp weapons are substituted for better alternatives. Combat pressure will be slightly harder and the missions will be more sensitive to cave layouts and general spawn RNG.
Comments
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